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multi target under unity

January 15, 2013 - 9:40am #9


I don't know if my question is on the right place.

I'm using vuforia for Unity. I would like to create a multi target wich is not a cube. When I'm going to the target manager I can only make a cube image target.

How can I make other shape marker under unity? 

My project is to add multiple markers on a wall and the user can move in the room with AR.


Thank you for your answer

Hi mnaulet, techbnically you

January 15, 2013 - 9:48am #8

Hi mnaulet,

techbnically you can do that by manually creating a DataSet.xml where you manually edit the values of the "translation" and "rotation" attributes of the various sub-parts (i.e. of the individual Image Targets that make up your MultiTarget);

so, with the Target Manager you could create a set of normal Image Targets (as many as you want) and then save the dataset (so that the Image Targets will be saved in the XML and in the DAT files) and finally manually edit the XML so to define your own Multi Target.


Does it make sense?


Thank you very much It works

January 15, 2013 - 10:11am #7

Thank you very much

It works !!!

You're welcome!

January 15, 2013 - 10:15am #6

You're welcome!

multi target under unity

July 16, 2014 - 11:34pm #5

I want to do the same thing. I am able to create custom target by generating .xml and .dat file on vufroria target manager as well can change the model as I required. But I am not having any idea how to do with living room walls using android.

I am new to vuforia sdk. Could anyone please help me?

 Thanks in advance..

multi target under unity

July 17, 2014 - 12:16am #4

See my previous answer;

also, some very useful resources to read about Multi-Targets:

Worth reading them and also having a look at the Multi-Target sample (see VuforiaSamples).



multi target under unity

July 17, 2014 - 12:20am #3

Thanks a lot for reply...

I think I need to capture each wall and then put together for multitarget.


multi target under unity

July 17, 2014 - 12:27am #2


And indeed, once you have captured each wall and uploaded the targets with the target Manager, you will need to edit the XML dataset file so to set the correct position and rotation of each face (wall) target as explained in the dev guide.

multi target under unity

July 17, 2014 - 12:32am #1

Yes, I will do it.Thanks for good idea.

Thanks again! 


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