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multiple frame markers

October 11, 2011 - 3:43am #1

Hi Guys,

I'm on Unity3D 3.4, I downloaded the AR Qualcomm SDK and I would like to have more than one Frame Markers. So,
as soon as I drag the FrameMarkers_Prefab into the Hierarchy section, if i change the picture of the marker it changes the markers of all the FrameMarkers already allocated. They all have different ID. :( How Comes?

Thanks for the Help.

GC.

Re: multiple frame markers

February 10, 2012 - 6:56am #5

I spoke too soon! Figured out the problem. The pre-fab frame targets don't have the TrackableEventHandler script attached to them. You need to attach this manually

Re: multiple frame markers

February 10, 2012 - 6:25am #4

I'm having the same problem. When I attach objects to the separate frame markers they all appear when one marker is tracked. Also, the objects don't disappear when the marker loses tracking. I can't figure out for the life of me how to disconnect the objects. I've studied the frame marker sample. I notice they have "camera" which seem to be an empty object as a child of the frame markers but I can't see it doing anything useful.

Re: multiple frame markers

October 11, 2011 - 7:27pm #3

You don't need to change the texture on the frame marker, the one that's there is just a placeholder. The MarkerID field in the inspector is the thing that differentiates the markers.

- Kim

Re: multiple frame markers

October 11, 2011 - 12:31pm #2

You should change "Image Target" in the Image Target Behaviour and not the texture. Had some problems with that aswell when I started out.

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