How does one go about having multiple ImageTargets connected to different objects
in the Unity hierarchy that move independently?
I have successfully made a scene with two ImageTargets, and each works, but only
one at a time -- once one target is grabbed, then it takes over until it is off the screen,
and then the other target will begin operating -- and all the objects in the world jump
to the new target's location. I would like some objects to be linked to one target, and
other objects linked to the other target.
(NOTE: ideally I would also like to have some objects tied to neither target, but I
may save that question for later.)