Is it possible to let the Unity graphics run in one thread and the QCAR tracking logic in another thread?
Adding QCAR to my Unity game basically halves the frame rate. There are already dual core mobile devices out there (Tegra) and at the end of this year there will be quad core hardware available. It would be nice if QCAR can make use of it. Or even better, if the workload from QCAR itself will be distributed over multiple cores.