Log in or register to post comments

Multithreading support with Unity and QCAR

June 29, 2011 - 5:35pm #1

Is it possible to let the Unity graphics run in one thread and the QCAR tracking logic in another thread?

Adding QCAR to my Unity game basically halves the frame rate. There are already dual core mobile devices out there (Tegra) and at the end of this year there will be quad core hardware available. It would be nice if QCAR can make use of it. Or even better, if the workload from QCAR itself will be distributed over multiple cores.

Multithreading support with Unity and QCAR

October 31, 2018 - 5:26am #3

Re: Multithreading support with Unity and QCAR

August 30, 2011 - 8:03pm #2

2 Months later and no reply. I guess it is not possible...
But can you at least add this feature?

Log in or register to post comments