Is it possible to not block while loading up image targets?
I have 350 image targets that load when the application starts, this takes a bit of time (about 45 seconds-1min15secs) and it looks like the application is frozen for that time. Is it possible to insert a yeild return somewhere so that while loading it does not look like the application is frozen. (also if you exit while loading image targets they still get loaded in the background, but i dont know if that is causing any problems yet)
Ok thanks for the info. You've been really helpfull. The reason I wanted to see about the no blocking thing is because I wish to have a progres bar that shows something is happening and the applicatio is not frozen. I got around that by using GUI plugins from android and using a progress bar that starts before the scene loads and continues until either it reaches 90% when it blocks for a signal from unity part or just loads to 100 and turn on next layout.
As for VWS Cloud Recognition, yea it would be great but unfortunately my boss wants the minimum amount of online possible (eg just download models etc from net, and then let the app run offline).
And again thanks for the info.