- Sort Posts
- 6 replies
- Last post
Re: Occlude imagetarget
Hi,
This is not working for me for some reason. In the past if I just imported the "imageTargets" project it worked perfectly.
I do have the DepthMask material within the Qualcomm Augmented Reality/Materials/ folder...
When I apply it to a plane created in Unity it looks kinda blue from one side, and it is invisible from the other side, but it doesn't occlude anything.
Should I be importing a DepthMask from a specific package?
Thank You!
t.o.
Nevermind. I must have set the shader in the inspector to mobile/diffuse. I set it back to DepthMask and it's working again.
Re: Occlude imagetarget
Hi,
This is not working for me for some reason. In the past if I just imported the "imageTargets" project it worked perfectly.
I do have the DepthMask material within the Qualcomm Augmented Reality/Materials/ folder...
When I apply it to a plane created in Unity it looks kinda blue from one side, and it is invisible from the other side, but it doesn't occlude anything.
Should I be importing a DepthMask from a specific package?
Thank You!
t.o.
Just to clarify. When I was dragging the material from the project folder directly to the plane in the view it was not working. When I selected the plane, then clicked on the material drop down in the Inspector and chose DepthMask it worked perfectly.