This is the output:
V/NvOmxCamera( 114): disableMsgType => 0x10
I/Unity (13915): VideoTextureInfo 1024 512 764 432
I/Unity (13915): UnityEngine.Debug:Internal_Log(Int32, String, Object)
I/Unity (13915): UnityEngine.Debug:Log(Object)
I/Unity (13915): VideoTextureBehaviour:Update() (at X:\valentin.klammer\AR-Motors-Unity\trunk\Assets\Scripts\VideoTextureBehaviour.cs:91)
I/Unity (13915):
I/Unity (13915): (Filename: X Line: 0)
I/Unity (13915):
V/NvOmxCamera( 114): enableMsgType => 0x10
I/Unity (13915): Screen Width x Height = 1280 x 752
I/Unity (13915): UnityEngine.Debug:Internal_Log(Int32, String, Object)
I/Unity (13915): UnityEngine.Debug:Log(Object)
I/Unity (13915): VideoTextureBehaviour:PositionVideoMesh() (at X:\valentin.klammer\AR-Motors-Unity\trunk\Assets\Scripts\VideoTextureBehaviour.cs:240)
I/Unity (13915): VideoTextureBehaviour:Update() (at X:\valentin.klammer\AR-Motors-Unity\trunk\Assets\Scripts\VideoTextureBehaviour.cs:104)
I/Unity (13915):
I/Unity (13915): (Filename: X Line: 0)
I/Unity (13915):
Besides this, the first part from VideTextureInfo and the following four outputs get repeated all the time, whereas the " Screen Width x Height " Is only displayed once
Something to be aware of, is that tablet cameras tend to have a long focal length, which creates the appearance of image magnification.