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OcclusionManagement Sample issue.

April 1, 2014 - 3:01pm #1

Tried the OcclusionManagement sample for Unity. It work great fine but the issue was that it stop working once I disable the SceneManager. How do i solve this issue of not using the SceneManager?

OcclusionManagement Sample issue.

April 2, 2014 - 9:02am #5

Yeah, not being a programmer is really not a good idea to use some of the feature from Vuforia. Vuforia do provide some nice sample to test, but too bad one need to be a programmer to be able to 'crack' the code to use it. What bother me is that why the dev from Vuforia chose the path of providing sample which are not artist friendly. Its otherwise an easy way to do it, somehow Vuforia just wouldnt want you to have all the fun. But I do hope in future release of the sample, this kind of issue could be addressed.

Thanks anyway.

OcclusionManagement Sample issue.

April 2, 2014 - 8:50am #4

You mentioned in this post:

https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/render-inside-multitarget

..that you are not a programmer, so it is not so easy to advise as we are unable to provide a step-by-step guide.

 

My suggestions would be to debug it in Play Mode and try to understand what is going on and why, and think what you can do different to try and fix it.

 

N

OcclusionManagement Sample issue.

April 2, 2014 - 5:12am #3

I tried to comment out like what shown in that link. The game objects is shown correctly but the background turned white. How do I solve this?

Thanks.

OcclusionManagement Sample issue.

April 2, 2014 - 2:27am #2

I think it would probably be a similar strategy to the video playback app:

https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/video-playback-about-intro-page

 

And also it doesnt work with Cube? Its only working with Cuboid for me.

I do not know what you mean by this.

 

N

 

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