It's been a few days any word/progress on the build issue with Oculus and QCAR?
Editor works fine, just need ability to build windows or web format with oculus and qcar in the build.
I made some significant progress, I have Vuforia, Oculus and Leap Motion all working in various scenes, the effect is very cool to be able to reach out and move around objects that are attached to targets.
I tinkered with a few different camera setups, started with one camera and an unsplit image, then made a rig with 2, then decided my 2 camera rig sucked because the cameras were different and rubberbands don't make for reliable convergence, so I went back to one camera for now and used the stereoscopy hack to emulate the binocular vision, the effect works very well, but there are some framerate issues (down to 10-15 frames with the AR piping through the tuscany scene). There's a Japanese group that has a 2 camera rig they claim runs 60 frames, so I'll look into some optimizations there.
Attached a couple shots of some AR UI stuff I'm putting together with these rigs, but need to be able to build to really test them effectively, play mode is not adequate, nor portable, any help on the conflict with QCAR and OVR (oculus) is appreciated. I've downloaded a few other AR toolkits to see if I can publish with any of them (metaio, daram, wikitude, artoolkit), I'll post updates as I get them, but really just need a build fix from either oculus or vuforia.
UPDATE: Somehow I've been using Vuforia for 2 years and never realized it doesn't build windows or webplayer standlaones. It never supported them, I guess I've been making android builds and never cared about windows. The problem now is that Oculus and Leap motion are PC only, so to make AR apps with them you need to build exes or webplayer versions. So I appended the wishlist, and am hopeful...
2nd UPDATE: I finally caved and tinkered in another toolkit, and managed to build a rig that works with the Oculus and you can recognizre targets (they call them "Trackers") . The toolkits got some really nice features, most of which has ported to their Unity Plugin, some is still sidelined for Java/C# eclipsing (things like Stereoscopic native would have been helpful). It is not quite a friendly as Vuforia (props) and maybe I'm not saavy with how to adjust the tracking parameters, but right out of the box it doesn't track as well as Vuforia (more props). Also it requires that you force Unity and into Open GL rendering, because it does not support Direct X. However it DOES publish to Windows(which you also need to force into OpenGL), check the screenshot below of a built executable with AR! Next step is hooking up the leap motion and porting some of my prototypes over.