I started setting up a new unity project using vuforia and skyshop (latest versions). When I begann testing on iOS devices (iPad3/4/air) I encountered massive performance spikes whenever an image target was found and the object (13k tris mesh) was displayed. The unity profiler says that QCARAbstractBehavior.OnPreCull() takes 200+ ms. What could be the cause of this issue?
Here is a screenshot:
The project is a recreation of an earlyer one I did at the beginning of the year (which worked without issues). So I use the exact same setup but with the latest versions of the plugins (skyshop and vuforia).