Hi!
I started setting up a new unity project using vuforia and skyshop (latest versions). When I begann testing on iOS devices (iPad3/4/air) I encountered massive performance spikes whenever an image target was found and the object (13k tris mesh) was displayed. The unity profiler says that QCARAbstractBehavior.OnPreCull() takes 200+ ms. What could be the cause of this issue?
Here is a screenshot:
http://i.imgur.com/nAAArZU.png
The project is a recreation of an earlyer one I did at the beginning of the year (which worked without issues). So I use the exact same setup but with the latest versions of the plugins (skyshop and vuforia).
Thanks for your response!
I don't use any of the example scripts though.
If I'm allowed I will setup und upload a repro project with skyshop and vuforia. Or would just the mesh and materials be enough?
EDIT: In case someone has similar issues and since I'm starting production shortly I settled for the following (temporary) workaround: I downgraded shyshop to version 1.06.2. This doubles the framerate in some cases. Performance is still not perfect on older devices but good enough.