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OpenGL 2.0 - Landscape mode.

January 12, 2014 - 1:05pm #1

Is there anyway to compile my unity projecy wtih OpenGL 2.0? It works in portrait mode but I could never get it to work in landscape mode. I tried to search around but never get the answer. Landscape mode gave my black scree. Wonder why is there such different in this 2 mode.

Any workaround for this issue? Or was it fixed in latest version?

using: Unity 4.2.1 and Vuforia 2.6.7

OpenGL 2.0 - Landscape mode.

January 13, 2014 - 3:25am #4

Oh, glad to hear that. Unfortunately I wouldnt be able to use the latest version for now. Might test it after completion of current project. But nonetheless, its a good news if it was resolved. Thanks!

OpenGL 2.0 - Landscape mode.

January 13, 2014 - 1:07am #3

Try the latest Vuforia 2.8.7 with Unity 4.3; this may resolve the issue (we have seen a report of a similar issue on a specific device in 2.6.7, and this was resolved with the latest Vuforia and Unity version).

 

OpenGL 2.0 - Landscape mode.

January 12, 2014 - 1:26pm #2

Which devices are you seeing this on? - you shouldn't have any problems running your app in landscape mode.

Also you might want to try one of our Unity samples and set that for Landscape to see if you get the same behavior.

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