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Optional AR support based on device capabilities

November 19, 2012 - 6:20am #1

Hi

We have a project whose main scenes and gameplay does not use AR at all, but we have a bonus non-gameplay scene that does use AR. What we would like to do is on devices such as the IPad 1 that does not have a camera, to just hide the button that loads this AR scene.

We don't currently have an IPad 1 to test this on, but another user has told us that the app just crashes when it tries to start up on the IPad 1. At this point in the app we do not start QCAR or do any AR. Is it possible that by merely including the QCAR plugins in the build, that that could crash the IPad 1?

Thanks!

Optional AR support based on device capabilities

November 19, 2012 - 9:00am #2

It shouldn't - can you ask them for a the crash log from that device?

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