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Performance Profiling

July 28, 2011 - 8:13am #1

Im having a performance issue on android.

Probably it has to do with the event listeners i registered somewhere, but that doesn't turn up in the profiler. It just says that the trackerbehavior.Update function takes about 1600 ms to compute. Does anyone have any experience with using Event listeners (System.Event) in unity and how it relates to performance?

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