Hey guys, thanks for all of your amazing work for us.
Quick question - do you have any pointers on how best to apply a "live" texture to a plane. I have a project where I'm flipping around the markers into the table to give the effect that I'm altering the real world and I'd like to avoid having to have pre-tectured planes in the application with the markers for the effect. IS there a way to snap shot the cmaera feed and use it correctly as a texture for a plane's texture just at the size of the marker so the marker and be virtually altered without a preinserted textured plane?
Hopefully that made sense and thank you.
Here are two methods for accessing the camera image - https://developer.vuforia.com/forum/faq/unity-how-can-i-access-camera-image
Here is another approach that obtains the image from the unmanaged buffer - https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/camera-get-image-camera
Is that what you're looking for?