Essentially, I have 4 versions of this model that I want overlay. I want only one to be active at any given time, and that means making the rest invisible on start up until a button is invoke to reveal another one. When another button is occluded I want it to deactivate the previously selected model (regardless of which was active) to turn off and allow the selected one to turn on.
I've been comparing the structure of the sample application on virtual buttons with what is available on the Unity documentation pages and I now know it uses C# scripting, and I think I can generally edit at least a template that exists if it is structured to do what I'm hoping.
In my case, rather than than changing the material on button press, I'm trying to editthe example to something that changes the game object state to inactive and active by means of the user pressing virtual buttons. Most of the problems I've had are from my inexperience, so I do realize that I'm working with a significant handicap here, and I've searched for something specific to the qualcomm VB functionality but little is showing up in that regard.
Is there any resource that anyone can recommend with prebuilt templates that I can reference and is more specific to what's connected to QCAR's functionality?