Hi ,
im saving the screen shot using Application.CaptureScreenshot() .After saving i throw two options share /retake.All these works fine but im not finding a way to show the screenshot preview to the user.
Once user clicks "capture" button , i'd like to show either the stored screenshot(from persistantdatapath) or just freeze the entire screen.Could you help me out in this?
Thank you
Mukundan
I think this is a question for the Unity forums. Here's a starting point:
http://answers.unity3d.com/questions/14587/load-texture-at-run-time-from-file.html
- Kim