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problem with image target sample

May 8, 2013 - 10:18am #1

Good day :)  i am a newbie to unity and try to run the image target sample in unity extension. i have follow the instruction provide at Vuforia page but the output is not my expectation :(.    The teapot model keep showing on my screen even the image marker is already remove from the camera view.........i have makesure that i activate the "DefaultTrackableEventHandler" script 

problem with image target sample

May 9, 2013 - 12:01am #8

Great!

problem with image target sample

May 8, 2013 - 6:18pm #7

Thanks for reply and giving me a direction to solve my problem :)  the problem is solve now :D  as you say, i iddnt parent my model to the image target , after i add the parent realtionship, it works fine now ~hurray ~~~ Thankyou very much 

problem with image target sample

May 8, 2013 - 6:16pm #6

You can make the cube a child of the ImageTarget by dragging it onto the ImageTarget instance in the Hierarchy panel.

see: https://developer.vuforia.com/resources/tutorials/image-targets-unity

problem with image target sample

May 8, 2013 - 6:04pm #5

maybe that is the issue, but how do i check whether my cube is child to ARCamera or image target ? 

problem with image target sample

May 8, 2013 - 11:48am #4

Hi, looks like you might have attached the Box (3D model) to the ARCamera (or maybe even at root level) instead of attaching it under an ImageTarget; is that possible ?

If so, make sure the model is a child of an ImageTarget (or a FrameMarker if you are using FrameMarkers).

 

problem with image target sample

May 8, 2013 - 10:55am #3

I have try to start up with a new project and repeat the same step.....but the result is still the same .....the box keep appear on my screen without marker 

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Image icon box.JPG35.48 KB
Image icon box.JPG35.48 KB

problem with image target sample

May 8, 2013 - 10:22am #2

The best thing to do is to run the sample out-of-the box.

Create a new project and import imagetargets-2-0-7.unitypackage.

Drag all 4 scenes into the build, switch platform to iOS/Android and set up anything else like bundle identifiers.

It should just work.

 

N

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