Log in or register to post comments

Problem with live view using render to texture.

October 30, 2011 - 10:37am #1

I have a project that will use render texture on a plane to emulate a zoomed view.
But with QCAR, I cant see the live view with the secondary cam. How can I over come it? I see String they use a plane as live view so there is no problem with render to texture. How QCAR make the live view so the secondary cant see it?

Re: Problem with live view using render to texture.

November 2, 2011 - 5:34am #4

Kim, could you guys please communicate with Unity3d about their upcoming 3.5 release? It will contain a feature which fetches the camera stream as a texture. But this might cause problems as both QCAR and Unity3d try to grab the camera stream.

Re: Problem with live view using render to texture.

November 2, 2011 - 5:11am #3

Thank you:o

Re: Problem with live view using render to texture.

October 31, 2011 - 6:19pm #2

QCAR currently renders the camera feed at the native level for performance reasons. We're working on optional methods for working with the video in a more Unity-friendly way, look for that in a later release.

- Kim

Log in or register to post comments