I have a project that will use render texture on a plane to emulate a zoomed view.
But with QCAR, I cant see the live view with the secondary cam. How can I over come it? I see String they use a plane as live view so there is no problem with render to texture. How QCAR make the live view so the secondary cant see it?
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Problem with live view using render to texture.
October 30, 2011 - 10:37am #1
Re: Problem with live view using render to texture.
October 31, 2011 - 6:19pm #2
Kim, could you guys please communicate with Unity3d about their upcoming 3.5 release? It will contain a feature which fetches the camera stream as a texture. But this might cause problems as both QCAR and Unity3d try to grab the camera stream.