I've developed an app for Android with Unity 5.2.3f1 and Vuforia 5.0.10, and I'm trying to port it to iOS.
Installed Unity 5.2.3f1 on a Mac, copied my code there and switched platform, installed Xcode 7.2.1, tested on an iPad.
App runs, but when I activate the ARCamera, camera preview is black screen. App continues to work, but no camera preview.
Then I installed the sample code ImageTracker 5.0.10, on Mac, with the same configuration, deployed on the iPad, and it works (so it's clear that the issue is in my code).
I'm very new to Mac and iOS development, any idea of why camera preview in my app works on Android and not in iOS? how can I debug the code?
I built the iOS code from Unity, opened in XCode and deployed from there, but the only debug output I can see is in XCode console (and it seems very similar to the output og ImageTarget sample, that works).
Is there a way to see the Debug.Log of Unity?