Log in or register to post comments

problem with scaling a fbx into unity

April 10, 2013 - 1:22am #1

 

Hi! :)
 
I have a problem with scaling a fbx into unity. I have the Unity3D 4 Pro and I exported from Maya fbx 2012.
 
I exported the model fbx animated, with textures (without bones). I try to do the fbx largest, with buttons that are scaled to the top left of the program. but it looks great in the scene but not when I play and uses the webcam ('m doing AR).
Moreover and tested through the model scale / scale factor, from 0.01 to 0.2, but then the animation is not the same ...
 
Finally, I tested with other 3d model exported to fbx but bones. in this case, I have no problem to scale.
 
can someone help me?
 
Thank you very much,

problem with scaling a fbx into unity

April 16, 2013 - 2:33am #4

Thanks for this Vince - good to know.

N

problem with scaling a fbx into unity

April 15, 2013 - 12:45pm #3

In my experience it's always best practice to wrap FBX objects in containers.  Manipulating the FBX directly causes strange behaviours, especially when your animation that was imported relies on the scale to remain the same as it was exported at.

Simply create an empty gameObject, attach your FBX as a child to that empty gameObject, and then call it something like "ObjectContainer" or whatever.  Now you should be able to leave your FBX scaling factor alone and simply adjust the transform properties of the container gameObject.

This is also a best practice when working with most objects from various programs, since you may need to return to the source file and make changes/re-export your FBX.  This way your object will not need to be readjusted every time you make a subtle change.

problem with scaling a fbx into unity

April 10, 2013 - 3:40am #2

Could you make it a bit clearer what the scaling problem is (too big/too small) and what you think the problem might be related to Vuforia?

i.e, without Vuforia is there any problem?

 

thanks,

N

Log in or register to post comments