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problem with scaling a fbx into unity
problem with scaling a fbx into unity
In my experience it's always best practice to wrap FBX objects in containers. Manipulating the FBX directly causes strange behaviours, especially when your animation that was imported relies on the scale to remain the same as it was exported at.
Simply create an empty gameObject, attach your FBX as a child to that empty gameObject, and then call it something like "ObjectContainer" or whatever. Now you should be able to leave your FBX scaling factor alone and simply adjust the transform properties of the container gameObject.
This is also a best practice when working with most objects from various programs, since you may need to return to the source file and make changes/re-export your FBX. This way your object will not need to be readjusted every time you make a subtle change.
Thanks for this Vince - good to know.
N