Hello,
I built an AR application by using QCAR Unity3 Extension. The application works fine when I run it from Unity but when I disconnect my phone from USB and try to run it from my phone, a black screen appears and my phone freezes and I canÂ’t back or remove that screen. I faced this problem even with the QCAR-ImageTargets sample.
- What is the reason of this problem?
- Did anyone else face similar problems?
- Is the huge size of the installed application effect ( my application file is 17.5 MB , the QCAR-ImageTargets sample 16.3 MB)
- Is there a possibility that the problem is in my phone?
- How to reduce the size of the installed application when I use QCAR Unity3 Extension?
Thank you ,,,,
What device are you using? We have seen some issues with the application resuming from a backgrounded state, and this will be fixed in the next release.
I'm looking into the size issue now. It seems that a completely empty Unity Android application is around 9.3 MB. Adding the base QCAR extension does push it to 16.3 MB. 7 MB does seem a bit much, considering that the sum total of the assets folder is only 1.8 MB. Let me ask around internally to see if there is anything we can do about this.
- Kim