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Problems with tracking lost

September 29, 2014 - 2:58am #1

Hi,

 

I am having trouble getting my code to detect when tracking is lost, it just does not seem to fire?

 

I have a GameObject under a plane under my TargetImage and when tracking is found the GameObject is moved up through the TargetImage and works great.

But, when the tracking is lost I need to reset the GameObject back to its starting position, but as you can see from the code snippet although I have Debug.log calls in the state change, lost and found methods I only get state changed when found and when I remove my TargetImage from view nothing else fires?

???

 

public class TrackableEventHandler : MonoBehaviour,
                                     ITrackableEventHandler
{


	public GameObject MyObject;

    #region PRIVATE_MEMBER_VARIABLES

    private TrackableBehaviour mTrackableBehaviour;

    private bool mHasBeenFound = false;
    private bool mLostTracking;
    //private float mSecondsSinceLost;

    #endregion // PRIVATE_MEMBER_VARIABLES



    #region UNITY_MONOBEHAVIOUR_METHODS

    void Start()
    {
        mTrackableBehaviour = GetComponent<TrackableBehaviour>();
        if (mTrackableBehaviour)
        {
            mTrackableBehaviour.RegisterTrackableEventHandler(this);
        }

        OnTrackingLost();
    }


    void Update()
    {
    }

    #endregion // UNITY_MONOBEHAVIOUR_METHODS
	
    #region PUBLIC_METHODS

    /// <summary>
    /// Implementation of the ITrackableEventHandler function called when the
    /// tracking state changes.
    /// </summary>
    public void OnTrackableStateChanged(
                                    TrackableBehaviour.Status previousStatus,
                                    TrackableBehaviour.Status newStatus)
    {

		Debug.Log ("state change");

        if (newStatus == TrackableBehaviour.Status.DETECTED ||
            newStatus == TrackableBehaviour.Status.TRACKED ||
            newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
        {
            OnTrackingFound();
        }
        else
        {
            OnTrackingLost();
        }
    }

    #endregion // PUBLIC_METHODS



    #region PRIVATE_METHODS

    private void OnTrackingFound()
    {
        Renderer[] rendererComponents = GetComponentsInChildren<Renderer>();
        Collider[] colliderComponents = GetComponentsInChildren<Collider>();

        // Enable rendering:
        foreach (Renderer component in rendererComponents)
        {
            component.enabled = true;
        }

        // Enable colliders:
        foreach (Collider component in colliderComponents)
        {
            component.enabled = true;
        }

        Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");

        mHasBeenFound = true;
        mLostTracking = false;
    }


    private void OnTrackingLost()
    {
        Renderer[] rendererComponents = GetComponentsInChildren<Renderer>();
        Collider[] colliderComponents = GetComponentsInChildren<Collider>();

        // Disable rendering:
        foreach (Renderer component in rendererComponents)
        {
            component.enabled = false;
        }

        // Disable colliders:
        foreach (Collider component in colliderComponents)
        {
            component.enabled = false;
        }

        Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");

        mLostTracking = true;
		mHasBeenFound = false;
 
    }


    // Pause all videos except this one
    private void PauseOtherVideos(VideoPlaybackBehaviour currentVideo)
    {
        VideoPlaybackBehaviour[] videos = (VideoPlaybackBehaviour[])
                FindObjectsOfType(typeof(VideoPlaybackBehaviour));

        foreach (VideoPlaybackBehaviour video in videos)
        {
            if (video != currentVideo)
            {
                if (video.CurrentState == VideoPlayerHelper.MediaState.PLAYING)
                {
                    video.VideoPlayer.Pause();
                }
            }
        }
    }

    #endregion // PRIVATE_METHODS
}

 

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