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"Process com.qualcomm.QCARUnityPlayer has died." - Unity 3.3, QCAR1.0, Motorola XT5

May 1, 2011 - 12:08am #1

I'm using Unity 3.3.0f4 with the 1.0 release of QCAR on a Motorola XT5. I have run other Unity projects on the device without issues. When I try running the QCAR-ImageTargets project it crashes on start-up giving the error: "Process com.qualcomm.QCARUnityPlayer (pid 9712) has died." The Motorola XT5 is not on the list of supported hardware, however the list does say it supports all 2.1, 2.2 and 2.3 Android devices. My device is running 2.1-update 1. Any help would be greatly appreciated.

"Process com.qualcomm.QCARUnityPlayer has died." - Unity 3.3, QC

April 16, 2014 - 9:12am #8

Hi b2,

you posted on a very very old thread (2011), and also not a rleevant one for your issue with the Samsung S5.

Since there is a thread on S5 here:

https://developer.vuforia.com/forum/android/galaxy-s5-supported

could you follow up on that thread ?

Thanks.

 

"Process com.qualcomm.QCARUnityPlayer has died." - Unity 3.3, QC

April 16, 2014 - 8:35am #7

can anybody help me .my app is not working on sumsung s5. on other phone it will running perfectly

Re: "Process com.qualcomm.QCARUnityPlayer has died." - Unity 3.3

May 9, 2011 - 6:17am #6

Sorry, I just saw this additional question. Be careful with edits, they don't generate emails so we don't always notice them!

I don't think the HTC Magic will work much better, to be honest. When picking a device you need to look at the processor speed, for one thing. That has a 528 MHz processor, which is really on the low end for AR. I would suggest 800 MHz and up as a good starting point, though of course this is device-dependent.

If you're buying a new device for development it's really safest to pick one on our list, because those are the ones that have been explicitly tested and configured. For Unity development I would also cross-reference with their list of supported devices.

- Kim

Re: "Process com.qualcomm.QCARUnityPlayer has died." - Unity 3.3

May 4, 2011 - 6:46pm #5

[QUOTE=ksiva" />So the XT5 has an older arm6 processor without VFP. I'm surprised this works with Unity at all, have you run any intensive Unity applications on it? Even if we could get QCAR working with it I'm afraid you would be disappointed in the performance. If upgrading to a newer device is an option I might suggest that.
- Kim[/QUOTE" />

Thanks Kim,

I had a feeling it was the device, thanks. I'll go and grab a new device and let you know how I get on. Is there a way I can easily tell if a device will work if it's not on the supported list? For example the HTC Magic

Re: "Process com.qualcomm.QCARUnityPlayer has died." - Unity 3.3

May 3, 2011 - 5:58am #4

So the XT5 has an older arm6 processor without VFP. I'm surprised this works with Unity at all, have you run any intensive Unity applications on it? Even if we could get QCAR working with it I'm afraid you would be disappointed in the performance. If upgrading to a newer device is an option I might suggest that.

- Kim

Re: "Process com.qualcomm.QCARUnityPlayer has died." - Unity 3.3

May 2, 2011 - 1:06am #3
ksiva wrote:

Make sure that the device is connected to the internet on the first run. After that you can run the application offline. If you are still having trouble let us know!

Hi ksiva,

The phone is connected to the internet via wifi and it still isn't working. Should the XT5 work with QCAR? I am planning to buy another newer phone if needed (from the supported list).

Is there anything else I can try?

Re: "Process com.qualcomm.QCARUnityPlayer has died." - Unity 3.3

May 1, 2011 - 7:13am #2

Make sure that the device is connected to the internet on the first run. After that you can run the application offline. If you are still having trouble let us know!

- Kim

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