Hi , I'm trying to change my static marker app to a userdefinedMarker app . I have GUIs of my own in the app and I want to only make them enable after the user adds a new target . but I can't control my gameObject which holds my GUIs from "UserDefinedTargetBuilder" game object . and the reason is that when I add a public variable to "UserDefinedTargetEventHandler.cs" the variable doesn't show up in the inspector . is there any limitations for adding new variables to that script ?
I'll appreciate if someone can help me with this .