Does anyone has the experience in working with Prime31 iOS plugin ([url]http://www.prime31.com/unity/)?[/url]
Both QCAR and Prime31 have a PostprocessBuildPlayer. I'm intended to using them together so I changed QCAR's PostprocessBuildPlayer to PostprocessBuildPlayer_AR and then import Prime31's plugin. And then build and run this unity project which contains both plugins.
With this method I can compile the generated Xcode project with no error. But the game pauses at splash screen. Xcode reports some strange threading errors. Please help!