Hi all,
Does anyone has the experience in working with Prime31 iOS plugin ([url]http://www.prime31.com/unity/)?[/url]
Both QCAR and Prime31 have a PostprocessBuildPlayer. I'm intended to using them together so I changed QCAR's PostprocessBuildPlayer to PostprocessBuildPlayer_AR and then import Prime31's plugin. And then build and run this unity project which contains both plugins.
With this method I can compile the generated Xcode project with no error. But the game pauses at splash screen. Xcode reports some strange threading errors. Please help!
Hi tr1stan
What errors are you getting? can you post these up?
N
FWIW there are issues related to the latest version of Unity and Splash Screens which may or may not be related.