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Qualcomm folder in Plugins folder?

October 19, 2011 - 9:34pm #1

I typically have to manually drag and drop the Qualcomm Augmented Reality folder into the Plugins folder to avoid script referencing errors. I am wondering why this isn't installed in the Plugins folder by default?

Re: Qualcomm folder in Plugins folder?

October 20, 2011 - 8:16pm #2

Are you writing your code in javascript? The code residing in the Plugins folder is compiled before the code outside of it, so if your javascript classes reference our C# classes you may indeed want to move our scripts into that folder. See more here:

http://unity3d.com/support/documentation/ScriptReference/index.Script_compilation_28Advanced29.html

If you're writing C# scripts you shouldn't have to move anything.

- Kim

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