I typically have to manually drag and drop the Qualcomm Augmented Reality folder into the Plugins folder to avoid script referencing errors. I am wondering why this isn't installed in the Plugins folder by default?
Are you writing your code in javascript? The code residing in the Plugins folder is compiled before the code outside of it, so if your javascript classes reference our C# classes you may indeed want to move our scripts into that folder. See more here:
Are you writing your code in javascript? The code residing in the Plugins folder is compiled before the code outside of it, so if your javascript classes reference our C# classes you may indeed want to move our scripts into that folder. See more here:
http://unity3d.com/support/documentation/ScriptReference/index.Script_compilation_28Advanced29.html
If you're writing C# scripts you shouldn't have to move anything.
- Kim