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Real time reflections and shadows on Unity+Vuforia

February 8, 2017 - 2:22am #1

Hi everyone, 

Can anyone direct me to a tutorial on how to apply real time reflections and shadows on a virtual 3D object? I've seen some videos that it is possible, but I cannot find a tutorial or guide on how to implement it. Any help would be greatly appreciated!

Here is a reference of what I would like to achieve:

https://www.youtube.com/watch?v=aSwfRloz1M8

Thank you so much!

Mir 

Real time reflections and shadows on Unity+Vuforia

January 30, 2020 - 1:37am #6

Did you guys find anything?

Real time reflections and shadows on Unity+Vuforia

February 7, 2019 - 5:02pm #5

Same! If you find it, let me know!

Real time reflections and shadows on Unity+Vuforia

January 28, 2019 - 4:31pm #4

Anybody found a solution since then? I'm having a hard time finding anything online

Thanks!

Real time reflections and shadows on Unity+Vuforia

July 27, 2018 - 12:18pm #3

Don't know about reflections (looking forward as well) but this solution for shadows is pretty neat: https://www.youtube.com/watch?v=M6zFKfF4gOE

Real time reflections and shadows on Unity+Vuforia

June 5, 2018 - 1:07pm #2

Hi Mir,

Have you found some answers about this ?

I've made some tests grabing the camera image and wraping it up in a env map but was not convinced by my own result.

May be a wrapping issue.

 

Anything new on that front ?

 

N

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