Log in or register to post comments

Reducing 'jitter' of virtual objects

February 14, 2017 - 9:42am #1

Are there ways to reduce the amount of movement or 'jitter' of your virtual objects?

Even with a well lit default target (stones in this case), with a static camera and static target there is noticeable 'jumpiness' or jitter of my virtual objects in Unity.

Reducing 'jitter' of virtual objects

March 16, 2017 - 1:20pm #3

Yes, jitter still visible

Running on Highest end mobile device currently available

iPad Pro

Reducing 'jitter' of virtual objects

February 17, 2017 - 11:54am #2

Hello,

Normally with good targets and well lit environments, the amount of jitter Vuforia demonstrates is quite low. Some things to consider:

If you run the app on a high tier device (iPhone, Galaxy) do you still see jitter? Vuforia is only as good as the image quality coming from the device camera.

Thanks.

Log in or register to post comments