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Region Capture

October 7, 2015 - 9:49pm #336

In my case problem occurs when multi-threaded rendering is disabled. I never tick that option either. On LG phones app works perfectly (Nexus 5, G2, G3 and G4)However I can't test it on LG tablets. Samsung phones are not good as LG's but still ok to comparing Samsung tablets and Ipad. On these devices it just doesn't work...

Region Capture

October 8, 2015 - 2:00am #335

maximrouf wrote:
The problem occurs when multi-threaded rendering is enabled in the settings.

Nope, there is no difference between this mode On and Off. Still downshifted texture on S6...

Region Capture

October 8, 2015 - 4:29am #334

Thanks! Is there any ideas about texture shifting?

Also, I've noticed, that if screen aspect is close to 1 (almost square screen, it's easy to do in editor) capture zone becomes much more, than marker...

Region Capture

October 8, 2015 - 4:41pm #333
Well.. I got new IOS devices!
 
IOS texture-shifting bug  and IOS save to Gallery will be fixed in a few days.

Region Capture

October 8, 2015 - 4:42pm #332
Region Capture 1.6.6  (For Unity 5X and Vuforia 5.0.5 only)
Android scale-texture bug - fixed.

Region Capture

October 9, 2015 - 1:36pm #331

Hi guys I think I'm very close to the solution! Working on it!

Region Capture

October 9, 2015 - 3:09pm #330

Thank you. We welcome any help.

Region Capture

October 12, 2015 - 11:41pm #329

Hi

Thanks for providing this type of example.But i want some help to implement it.I configure as provided images.Kindly let me know how i map that result on my 3d object.

Region Capture

October 13, 2015 - 2:06am #328

Use unwrapped texture (atlas) of your mesh as AR-marker (or part of it), then just apply RenderTextureCamera.CameraOutputTexture to material of your object.

Region Capture

October 15, 2015 - 12:25am #327

Hi people

 

Previusly I told that I've modified plugin v 1.6.6 and some of you wanted a modified package so I'm sharing it. Main difference is now plugin can determine device is phone or tablet and apply appropriate settings for it. Maxim thanks for great plugin, again!

 

https://www.dropbox.com/s/l5q3hitqfwhimpu/reCap%201.6.6%20modified.zip?dl=0

Region Capture

October 15, 2015 - 3:08am #326

Thanks for sharing, but unfortunately, it didn't help me with Galaxy S6 and iOS devices...

Region Capture

October 15, 2015 - 6:19am #325

use the AR camera in Mode Opitmised Speed, i guess it'll help you with your devices, in my scenario the change to optimised Speed Solved my problems

Region Capture

October 15, 2015 - 10:19am #324

Thanks for sharing.

 

Rendertexture was not created on iOS device.

 

Because transform.localScale.z in RenderTextureCamera is infinity,

TextureResolutionX or TextureResolutionY is zero.

So, output the following log:

  RenderTexture.Create failed: width & height must be larger than 0

 

Is there any idea to fix this problem?

 

OS: Mac OSX 10.11

Unity: 5.1.4

XCode7

iOS device: iPad mini 2

iOS: 9.0.2

 

Region Capture

October 15, 2015 - 9:38pm #323

Hi, the package that I've posted is not optimised for iOS yet. If there is any problem with android devices please let me know

Region Capture

October 18, 2015 - 3:26pm #322
Region Capture 1.6.9  (For Unity 5.X and Vuforia 5.0.X only)
  • IOS builds - Save image to Gallery worked now.

  • Black pixels around captured texture has been fixed.

  • "Reduse Noise" option has been removed.

The problem with the size of cropping area is solved (On some devices, but not in all).

Region Capture

October 21, 2015 - 3:38am #321

S3 still has issues, the image is shifted a bit upwards

Region Capture

October 21, 2015 - 3:52am #320

Yes, but iPad is OK now! :)

Region Capture

October 30, 2015 - 2:07am #319

Hi, I cannot import the latest or any older version RegionCapture unity package, all prefabs import failed as attach image. I tried to create the prefab by myself but always got error.

Could you share or send the unity project directly? 

My email:

Thanks a lot!

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Region Capture

October 30, 2015 - 2:12am #318

Have you imported latest vuforia?

Region Capture

October 30, 2015 - 2:12am #317

Have you imported latest vuforia?

Region Capture

October 30, 2015 - 2:24am #316

I use vuforia-unity-5-0-5.unitypackage and got following error:

Assets/Region_Capture/Scripts/RenderTextureCamera.cs(69,62): error CS1061: Type `UnityEngine.Renderer' does not contain a definition for `shadowCastingMode' and no extension method `shadowCastingMode' of type `UnityEngine.Renderer' could be found (are you missing a using directive or an assembly reference?)

 

And the prefabs are still not imported.

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Region Capture

October 30, 2015 - 2:26am #315

You should use latest Unity 32 bit editor in case if you are using older or 64 bit version. 

Region Capture

October 30, 2015 - 2:29am #314

I use Unity 5.0.0 b10 32bit version.

Region Capture

October 30, 2015 - 2:31am #313

I've used Unity 5.1.3 had no problem

Region Capture

October 30, 2015 - 2:32am #312

OK - I am downloading latest Unity 5.2.2f1 and try again. Thanks wilk3ns!

Region Capture

November 7, 2015 - 10:59am #311

Did someone solve issue with texture shift on ios devices?

Region Capture

November 7, 2015 - 1:28pm #310

Which of IOS devices do you mean?

Region Capture

November 7, 2015 - 6:45pm #309

5s iphone

Region Capture

November 7, 2015 - 7:36pm #308

I don't use the last build, but i can't find info that texture shifting is solved.

Region Capture

November 7, 2015 - 9:39pm #307

Hi everyone. If you are using latest version of regionCap and Unity then it should solve stretching issues for most phones including iPhone and iPad

Region Capture

November 11, 2015 - 12:29am #306

Actually, on iPhone 6 texture is still shifted...

Region Capture

November 11, 2015 - 6:16am #305

on ARCamera object in Vuforia Behaviour script set Camera Device Mode to "MODE_OPTIMIZE_SPEED"

Region Capture

November 11, 2015 - 10:48am #304

 On Samsung S3 texture also is still shifted and "MODE_OPTIMIZE_SPEED" not solved this problem

Anyone know how resolve this problem

Region Capture

November 16, 2015 - 2:20am #303

Hi, Thanks for this great asset . I wanted to ask if Change Device of Front Camera ,Region Capture has a 

problem.Whether there is a problem, thank you for your answer

Thanks very much

Region Capture

November 18, 2015 - 11:49am #302

Ok, i download, RegionCapture-master and follow how to setup in the tutorial file.

Now how do i put  cube, and draw with color pencil over the image target, and put that color pencil draw i made in the cube? please

Region Capture

November 18, 2015 - 4:30pm #301

Gringofxs,  Please look at "Samples" folder.

Paramama and HansenQI - Thank you for your feedback. I'll work on that.

Region Capture

November 19, 2015 - 5:55am #300

maximrouf, there is no Paramama and HansenQI inside Samples folder. here whats inside the folder.

 

Region Capture

November 19, 2015 - 6:18pm #299

Hi,maximroufThanks for your reply. 

My screen shot is same as yours.

The plugin works well in PC, but not for iOS(test in iOS 8/9) and Android(test in MI Phone) when using front camera.

The problem is that the region-capture texture from shader is not the area-of-insterest. 

Region Capture

November 19, 2015 - 7:51pm #298

how to use this plugin region capture

step by step....anyone can tell me??

Region Capture

November 19, 2015 - 9:55pm #297

NORDS, What is your ultimate goal?

I mean - RegionCapture can be used for different tasks.
For example:
Painting, special effects, reflections, changing the geometry of space and things.

Region Capture

November 19, 2015 - 10:17pm #296

i want to capture marker,just marker ....i  see that others can do the capture region....i want use region capture like COLAR APPS ,...i need to capture .....can u help me?

for example, as shown below

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Region Capture

November 20, 2015 - 1:56pm #295

Hi,

i'm interested too about a simple mapping example..

 

thanks

very nice work

 

E.

Region Capture

November 20, 2015 - 2:35pm #294

OK. Next week I will do.

Region Capture

November 22, 2015 - 9:21am #293

Xcode showing 2 error, how can i fix them?

Undefined symbols for architecture arm64:

  "_OBJC_CLASS_$_ALAssetsLibrary", referenced from:

      objc-class-ref in ImgTOAlbum.o

ld: symbol(s) not found for architecture arm64

clang: error: linker command failed with exit code 1 (use -v to see invocation)

Region Capture

November 22, 2015 - 9:45am #292

Add AssetLibrary framewok to project.

Region Capture

November 22, 2015 - 10:06am #291

it came from unity, is added right? is this one?

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Region Capture

November 22, 2015 - 10:08am #290
gringofxs wrote:

it came from unity, is added right? is this one?

No you have to add this framework in xcode. For some reason unity doesnt add it automatically.

Region Capture

November 22, 2015 - 10:27am #289

is here that i add this library? but i dont find the AssetLibrary framework

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Region Capture

November 22, 2015 - 10:29am #288

Sorry, i found the library, it works, thank you

Region Capture

November 29, 2015 - 12:29pm #287

hi,

did you have time to write a simple example project?

thanks

 

all the best

 

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