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Region Capture

January 4, 2016 - 7:40pm #137

Hi Maximrouf, 

I am testing in the Editor, when I move the image target around, the image in the debug texture will shift. I have attached some screens

Thanks

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Region Capture

January 4, 2016 - 6:02pm #136

Hi Maxim Rouf,

The problem also occurs on Samsung Galaxy 4. Is it a problem with the difference there is between the matrix of ARCamera and the real matrix that should be used for the lense of the real camera being used ? In this case, nothing we can do except correct it case by case, right ?

Region Capture

January 4, 2016 - 6:03am #135

Yan Lam Ma - please show me more info. (screens for examples) 

Xavier Figueras - I will explore IOS shift texture in the coming days. The problem is always in the custom matrix of ARCamera.

Region Capture

January 3, 2016 - 9:57pm #134

Hi Maximrouf,

using the latest version (1.7.1), I observed that, in the editor, when I move the image target around, the debug texture will shift accordingly. This does not happen in previous version. Any idea?

Region Capture

January 3, 2016 - 9:29pm #133

Hi Maximrouf,

The offset is still there after updating. It works on ipad mini 3, but not on ipad mini 2. Could you give me information about what could be the reason for this offset and how you are trying to fix it ?

Thanks a lot.

Region Capture

January 3, 2016 - 8:41am #132

Texture Region Capture (Ver. 1.7.1)

GITHub Linkhttps://github.com/maximrouf/RegionCapture

 

Texture Region Capture (ver. 1.7.1)

Release notes:

  • Global perfomance - 10%

  • MultiTarget - added

  • StereoMode - fixed

  • Shift texture on small ImageTargets in Editor - fixed

  • Shift texture on some devices - fixed (not tested!)

  • "Hide Android Toolbar" function - moved to RC_Tools

  • "Autofocus Camera" function - moved to RC_Tools
  • "Marker Background" functuon - updated

  • Samples code - updated

  • Now you can place RegionCapture prefab into ImageTarget

Region Capture

January 3, 2016 - 8:33am #131

XavierFigueras, thanks for your report. Can you try a new version 1.71 ?

Region Capture

December 31, 2015 - 2:53am #130

After more investigation, I can say that it works fine on iPad mini 3, but not on iPad mini 2 (the texture is slightly offset down). The weird thing is that :

- ar camera aspect ratio.
- video image size.
- video texture size.
- AR camera vector position and scale.
- Video background size
- Video background position.

are ALL identical. I tried with Optimize Speed as well. Still the same problem.

What else could affect this offset of the texture ?

Region Capture

December 29, 2015 - 7:41pm #129

Before to update Vuforia from 5.0.6 to 5.0.10, the texture was perfectly positioned on iphone 6, but offseted on all other ios devices. Now that I updated it it not offseted on ios 6 +, but offseted on all other devices. Could it be related to the setting in the ARCamera ? Could please share the settings you use for the ARCamera ? Thanks for your amazing work.

Region Capture

December 29, 2015 - 12:16am #128

maximrouf wrote:
We recorded a new video to inspire you.
 
PS: It requires good knowledge of Unity.

Also, it requires good knowledge of Russian :D

Region Capture

December 28, 2015 - 2:25pm #127
We recorded a new video to inspire you.
 
PS: It requires good knowledge of Unity.
PS2: And we are working on a new version of the plugin.
 

Region Capture

December 22, 2015 - 1:19pm #126

on samsung devices I have the same error in portrait mode.

any chance to solve it?

 

thansk

Region Capture

December 22, 2015 - 1:12pm #125

Hi Orfena.

I'll add it in the new version.  (in the next 4-5 days)

Region Capture

December 22, 2015 - 7:17am #124

@maximrouf  thank you for your plugin

I've use it for taking texture from marker and it works perfect
Now I'm trying to implement it in ARVR sample from Vuforia, which is with cardboard sdk
But can't capture texture from target, do you have any suggestion how to achieve this?
Thank you a lot :)

Region Capture

December 21, 2015 - 9:49am #123

Shift captured texture is fixed in the new Vuforia 5.0.10  (tested on Iphone 6)

Region Capture

December 14, 2015 - 12:17am #122

why these problems with samsung phones?

 

Region Capture

December 13, 2015 - 2:08am #121

I also have problems getting it work properly witn an Samsung Galaxy S3 : the captured image seems to have an offset and that's why the texturing also has an offset.

All my other android phones ( non-samsung ) work fine though.

 

Region Capture

December 13, 2015 - 1:54am #120

Yes, it's a galaxy note 4

i will try with my S6 too

Region Capture

December 13, 2015 - 12:26am #119

Magnetica - What is your phone? Samsung?

Region Capture

December 12, 2015 - 9:52am #118

hi,

I have the same problem on android.

if I choose landscape orientation (better for playing with bigger images), the patched texture is skewed.

If I use my phone in portartrait (but compiled for landscape), it works.

 

Region Capture

December 7, 2015 - 8:43am #117

Absolutely perfect! Just what I needed.

Thanx for posting this and I'm looking forward to the next video!

Region Capture

December 4, 2015 - 12:52pm #116

Hi guys. Thank you for having waited so long.

We made the first video-tutorial: Coloring 3d model.

Link - https://vimeo.com/147882653

Region Capture

December 4, 2015 - 10:25am #115

pepperstech wrote:

unitypackage

With width 100 works fine. 

 

Also I want to recognize 2 markers simultaneously. How can I do this?

 

can you share your code or a simple working example?

Region Capture

December 2, 2015 - 1:50pm #114

hi,

can you share your code or a simple working example?

 

it will be very appreciated :)

 

thanks

 

Region Capture

December 2, 2015 - 8:10am #113

unitypackage

With width 100 works fine. 

 

Also I want to recognize 2 markers simultaneously. How can I do this?

AttachmentSize
Binary Data bytes

Region Capture

December 2, 2015 - 1:53am #112

unitypackage

With width 100 works fine. 

Also I want to recognize 2 markers simultaneously. How can I do this?

Region Capture

December 1, 2015 - 7:11am #111

Pepperstech, could you send me your marker as dat-file ?

Region Capture

December 1, 2015 - 6:31am #110

On Android device too. 

With default image target "stoneandchips" works fine. Change size of my image target to 100(was 1) and it works fine too!) 

Region Capture

December 1, 2015 - 6:30am #109

On Android device too. 

With default image target "stoneandchips" works fine. Change size of my image target to 100(was 1) and it works fine too!) 

Region Capture

December 1, 2015 - 6:05am #108

Pepperstech, Hi !

This bug in the Editor?  Have you tried to check other markers?

 

Region Capture

December 1, 2015 - 5:32am #107

Bug: http://prntscr.com/992ids

ImageTarget Settings http://prntscr.com/992irx

Region Capture Settings  http://prntscr.com/992ixq

Vufroia 5.0.6 / Unity 5.2.3f1

Region Capture

December 1, 2015 - 5:26am #106

I have some bug:

http://prntscr.com/992gwg

Region Capture

December 1, 2015 - 2:35am #105

No problem man! I use Mono2x and Android platform.

This error I came out immediately after importing, then not at compile time.

Region Capture

November 30, 2015 - 3:51pm #104

Running iOS9 on iPhone6.

I can confirm that it works, but only on default portrait orientation. Any other orientations skew the patch image.

Good work so far though!

Region Capture

November 30, 2015 - 12:07pm #103

D3m0n - Thank you for your report..

However, I don't see this problem. The error occurs when compiling?
What do you use - Mono2x or IL2CPP?

Region Capture

November 30, 2015 - 8:22am #102

Error on import:

Assets/Region_Capture/Scripts/DisableSystemUI.cs(40,21): error CS1674: `AndroidJavaClass': type used in a using statement must be implicitly convertible to `System.IDisposable'

Unity3D 5.2.3f1

Any solution?

Region Capture

November 29, 2015 - 12:29pm #101

hi,

did you have time to write a simple example project?

thanks

 

all the best

 

Region Capture

November 22, 2015 - 10:29am #100

Sorry, i found the library, it works, thank you

Region Capture

November 22, 2015 - 10:27am #99

is here that i add this library? but i dont find the AssetLibrary framework

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Region Capture

November 22, 2015 - 10:08am #98
gringofxs wrote:

it came from unity, is added right? is this one?

No you have to add this framework in xcode. For some reason unity doesnt add it automatically.

Region Capture

November 22, 2015 - 10:06am #97

it came from unity, is added right? is this one?

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Image icon 1.png355.77 KB

Region Capture

November 22, 2015 - 9:45am #96

Add AssetLibrary framewok to project.

Region Capture

November 22, 2015 - 9:21am #95

Xcode showing 2 error, how can i fix them?

Undefined symbols for architecture arm64:

  "_OBJC_CLASS_$_ALAssetsLibrary", referenced from:

      objc-class-ref in ImgTOAlbum.o

ld: symbol(s) not found for architecture arm64

clang: error: linker command failed with exit code 1 (use -v to see invocation)

Region Capture

November 20, 2015 - 2:35pm #94

OK. Next week I will do.

Region Capture

November 20, 2015 - 1:56pm #93

Hi,

i'm interested too about a simple mapping example..

 

thanks

very nice work

 

E.

Region Capture

November 19, 2015 - 10:17pm #92

i want to capture marker,just marker ....i  see that others can do the capture region....i want use region capture like COLAR APPS ,...i need to capture .....can u help me?

for example, as shown below

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Image icon perferct_capture.png355.36 KB

Region Capture

November 19, 2015 - 9:55pm #91

NORDS, What is your ultimate goal?

I mean - RegionCapture can be used for different tasks.
For example:
Painting, special effects, reflections, changing the geometry of space and things.

Region Capture

November 19, 2015 - 7:51pm #90

how to use this plugin region capture

step by step....anyone can tell me??

Region Capture

November 19, 2015 - 6:18pm #89

Hi,maximroufThanks for your reply. 

My screen shot is same as yours.

The plugin works well in PC, but not for iOS(test in iOS 8/9) and Android(test in MI Phone) when using front camera.

The problem is that the region-capture texture from shader is not the area-of-insterest. 

Region Capture

November 19, 2015 - 5:55am #88

maximrouf, there is no Paramama and HansenQI inside Samples folder. here whats inside the folder.

 

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