I tested region capture 1.7.2 + Vuforia 5.0.10 on many ios devices. I also attached the parameters used for the AR Camera. I would like to know if other people get different results than mine.
The offset appears on : iPad2, iPadAir, iPadMini, iPadMini2, iPadPro, iPhone6.
It does not happen on : iPad3, iPad4, iPadMini3, iPadMini4, iPhone6 S, iPhone6+, iPhone 5S.
I did not test on : iPadAir 2, iPhone 5S, iPhone6+ S, iPhone 4S, iPhone 4.
Using "GL.GetGPUProjectionMatrix" instead of "Vuforia.VuforiaUnity.GetProjectionGL" does not seem to fix the offset on ipad mini 2. Does it mean that the matrix provided by Vuforia is wrong ?
The problem also occurs on Samsung Galaxy 4. Is it a problem with the difference there is between the matrix of ARCamera and the real matrix that should be used for the lense of the real camera being used ? In this case, nothing we can do except correct it case by case, right ?
using the latest version (1.7.1), I observed that, in the editor, when I move the image target around, the debug texture will shift accordingly. This does not happen in previous version. Any idea?
The offset is still there after updating. It works on ipad mini 3, but not on ipad mini 2. Could you give me information about what could be the reason for this offset and how you are trying to fix it ?
After more investigation, I can say that it works fine on iPad mini 3, but not on iPad mini 2 (the texture is slightly offset down). The weird thing is that :
- ar camera aspect ratio. - video image size. - video texture size. - AR camera vector position and scale. - Video background size - Video background position.
are ALL identical. I tried with Optimize Speed as well. Still the same problem.
What else could affect this offset of the texture ?
Before to update Vuforia from 5.0.6 to 5.0.10, the texture was perfectly positioned on iphone 6, but offseted on all other ios devices. Now that I updated it it not offseted on ios 6 +, but offseted on all other devices. Could it be related to the setting in the ARCamera ? Could please share the settings you use for the ARCamera ? Thanks for your amazing work.
I also have problems getting it work properly witn an Samsung Galaxy S3 : the captured image seems to have an offset and that's why the texturing also has an offset.
All my other android phones ( non-samsung ) work fine though.
Assets/Region_Capture/Scripts/DisableSystemUI.cs(40,21): error CS1674: `AndroidJavaClass': type used in a using statement must be implicitly convertible to `System.IDisposable'
Region Capture
Could you test it out again on mode optimised speed, and see if the offsets still appear, they did go away in ipadmini2, when i tested it
February 13, 2015
Region Capture
I tested region capture 1.7.2 + Vuforia 5.0.10 on many ios devices. I also attached the parameters used for the AR Camera. I would like to know if other people get different results than mine.
The offset appears on : iPad2, iPadAir, iPadMini, iPadMini2, iPadPro, iPhone6.
It does not happen on : iPad3, iPad4, iPadMini3, iPadMini4, iPhone6 S, iPhone6+, iPhone 5S.
I did not test on : iPadAir 2, iPhone 5S, iPhone6+ S, iPhone 4S, iPhone 4.
November 27, 2015
Region Capture
Xavier, maybe you're right. I will try to find Ipad mini 2 and do some tests.
June 10, 2013
Region Capture
Hi Maxim,
Using "GL.GetGPUProjectionMatrix" instead of "Vuforia.VuforiaUnity.GetProjectionGL" does not seem to fix the offset on ipad mini 2. Does it mean that the matrix provided by Vuforia is wrong ?
Thanks for your help
November 27, 2015
Region Capture
June 10, 2013
Region Capture
Hi Maximrouf,
I am testing in the Editor, when I move the image target around, the image in the debug texture will shift. I have attached some screens
Thanks
April 24, 2014
Region Capture
Hi Maxim Rouf,
The problem also occurs on Samsung Galaxy 4. Is it a problem with the difference there is between the matrix of ARCamera and the real matrix that should be used for the lense of the real camera being used ? In this case, nothing we can do except correct it case by case, right ?
November 27, 2015
Region Capture
Yan Lam Ma - please show me more info. (screens for examples)
Xavier Figueras - I will explore IOS shift texture in the coming days. The problem is always in the custom matrix of ARCamera.
June 10, 2013
Region Capture
Hi Maximrouf,
using the latest version (1.7.1), I observed that, in the editor, when I move the image target around, the debug texture will shift accordingly. This does not happen in previous version. Any idea?
April 24, 2014
Region Capture
Hi Maximrouf,
The offset is still there after updating. It works on ipad mini 3, but not on ipad mini 2. Could you give me information about what could be the reason for this offset and how you are trying to fix it ?
Thanks a lot.
November 27, 2015
Region Capture
Texture Region Capture (Ver. 1.7.1)
GITHub Link - https://github.com/maximrouf/RegionCapture
Texture Region Capture (ver. 1.7.1)
Release notes:
Global perfomance - 10%
MultiTarget - added
StereoMode - fixed
Shift texture on small ImageTargets in Editor - fixed
Shift texture on some devices - fixed (not tested!)
"Hide Android Toolbar" function - moved to RC_Tools
"Marker Background" functuon - updated
Samples code - updated
Now you can place RegionCapture prefab into ImageTarget
June 10, 2013
Region Capture
XavierFigueras, thanks for your report. Can you try a new version 1.71 ?
June 10, 2013
Region Capture
After more investigation, I can say that it works fine on iPad mini 3, but not on iPad mini 2 (the texture is slightly offset down). The weird thing is that :
- ar camera aspect ratio.
- video image size.
- video texture size.
- AR camera vector position and scale.
- Video background size
- Video background position.
are ALL identical. I tried with Optimize Speed as well. Still the same problem.
What else could affect this offset of the texture ?
November 27, 2015
Region Capture
Before to update Vuforia from 5.0.6 to 5.0.10, the texture was perfectly positioned on iphone 6, but offseted on all other ios devices. Now that I updated it it not offseted on ios 6 +, but offseted on all other devices. Could it be related to the setting in the ARCamera ? Could please share the settings you use for the ARCamera ? Thanks for your amazing work.
November 27, 2015
Region Capture
Also, it requires good knowledge of Russian :D
July 23, 2015
Region Capture
June 10, 2013
Region Capture
on samsung devices I have the same error in portrait mode.
any chance to solve it?
thansk
August 25, 2011
Region Capture
Hi Orfena.
I'll add it in the new version. (in the next 4-5 days)
June 10, 2013
Region Capture
@maximrouf thank you for your plugin
November 30, 2013
Region Capture
Shift captured texture is fixed in the new Vuforia 5.0.10 (tested on Iphone 6)
June 10, 2013
Region Capture
why these problems with samsung phones?
August 25, 2011
Region Capture
I also have problems getting it work properly witn an Samsung Galaxy S3 : the captured image seems to have an offset and that's why the texturing also has an offset.
All my other android phones ( non-samsung ) work fine though.
May 24, 2014
Region Capture
Yes, it's a galaxy note 4
i will try with my S6 too
August 25, 2011
Region Capture
Magnetica - What is your phone? Samsung?
June 10, 2013
Region Capture
hi,
I have the same problem on android.
if I choose landscape orientation (better for playing with bigger images), the patched texture is skewed.
If I use my phone in portartrait (but compiled for landscape), it works.
August 25, 2011
Region Capture
Absolutely perfect! Just what I needed.
Thanx for posting this and I'm looking forward to the next video!
May 24, 2014
Region Capture
Hi guys. Thank you for having waited so long.
We made the first video-tutorial: Coloring 3d model.
Link - https://vimeo.com/147882653
June 10, 2013
Region Capture
can you share your code or a simple working example?
October 31, 2014
Region Capture
hi,
can you share your code or a simple working example?
it will be very appreciated :)
thanks
August 25, 2011
Region Capture
unitypackage
With width 100 works fine.
Also I want to recognize 2 markers simultaneously. How can I do this?
October 2, 2015
Region Capture
unitypackage
With width 100 works fine.
Also I want to recognize 2 markers simultaneously. How can I do this?
October 2, 2015
Region Capture
Pepperstech, could you send me your marker as dat-file ?
June 10, 2013
Region Capture
On Android device too.
With default image target "stoneandchips" works fine. Change size of my image target to 100(was 1) and it works fine too!)
October 2, 2015
Region Capture
On Android device too.
With default image target "stoneandchips" works fine. Change size of my image target to 100(was 1) and it works fine too!)
October 2, 2015
Region Capture
Pepperstech, Hi !
This bug in the Editor? Have you tried to check other markers?
June 10, 2013
Region Capture
Bug: http://prntscr.com/992ids
ImageTarget Settings http://prntscr.com/992irx
Region Capture Settings http://prntscr.com/992ixq
Vufroia 5.0.6 / Unity 5.2.3f1
October 2, 2015
Region Capture
I have some bug:
http://prntscr.com/992gwg
October 2, 2015
Region Capture
No problem man! I use Mono2x and Android platform.
This error I came out immediately after importing, then not at compile time.
October 31, 2014
Region Capture
Running iOS9 on iPhone6.
I can confirm that it works, but only on default portrait orientation. Any other orientations skew the patch image.
Good work so far though!
August 7, 2013
Region Capture
D3m0n - Thank you for your report..
June 10, 2013
Region Capture
Error on import:
Assets/Region_Capture/Scripts/DisableSystemUI.cs(40,21): error CS1674: `AndroidJavaClass': type used in a using statement must be implicitly convertible to `System.IDisposable'
Unity3D 5.2.3f1
Any solution?
October 31, 2014
Region Capture
hi,
did you have time to write a simple example project?
thanks
all the best
August 25, 2011
Region Capture
Sorry, i found the library, it works, thank you
June 21, 2012
Region Capture
is here that i add this library? but i dont find the AssetLibrary framework
June 21, 2012
Region Capture
No you have to add this framework in xcode. For some reason unity doesnt add it automatically.
November 13, 2013
Region Capture
it came from unity, is added right? is this one?
June 21, 2012
Region Capture
Add AssetLibrary framewok to project.
November 13, 2013
Region Capture
Xcode showing 2 error, how can i fix them?
Undefined symbols for architecture arm64:
"_OBJC_CLASS_$_ALAssetsLibrary", referenced from:
objc-class-ref in ImgTOAlbum.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
June 21, 2012
Region Capture
OK. Next week I will do.
June 10, 2013
Region Capture
Hi,
i'm interested too about a simple mapping example..
thanks
very nice work
E.
August 25, 2011
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