i want to capture marker,just marker ....i see that others can do the capture region....i want use region capture like COLAR APPS ,...i need to capture .....can u help me?
I use vuforia-unity-5-0-5.unitypackage and got following error:
Assets/Region_Capture/Scripts/RenderTextureCamera.cs(69,62): error CS1061: Type `UnityEngine.Renderer' does not contain a definition for `shadowCastingMode' and no extension method `shadowCastingMode' of type `UnityEngine.Renderer' could be found (are you missing a using directive or an assembly reference?)
Hi, I cannot import the latest or any older version RegionCapture unity package, all prefabs import failed as attach image. I tried to create the prefab by myself but always got error.
Could you share or send the unity project directly?
Previusly I told that I've modified plugin v 1.6.6 and some of you wanted a modified package so I'm sharing it. Main difference is now plugin can determine device is phone or tablet and apply appropriate settings for it. Maxim thanks for great plugin, again!
Use unwrapped texture (atlas) of your mesh as AR-marker (or part of it), then just apply RenderTextureCamera.CameraOutputTexture to material of your object.
Thanks for providing this type of example.But i want some help to implement it.I configure as provided images.Kindly let me know how i map that result on my 3d object.
Thanks! Is there any ideas about texture shifting?
Also, I've noticed, that if screen aspect is close to 1 (almost square screen, it's easy to do in editor) capture zone becomes much more, than marker...
In my case problem occurs when multi-threaded rendering is disabled. I never tick that option either. On LG phones app works perfectly (Nexus 5, G2, G3 and G4)However I can't test it on LG tablets. Samsung phones are not good as LG's but still ok to comparing Samsung tablets and Ipad. On these devices it just doesn't work...
The Capture Region size gets fixed by selsecting ar camera mode to be optimised speed in most devices.
Well... I've tried to switch mode to Optimize speed and Optimize Quality with no effect at all. On Galaxy S6 capturing is still far from expectations, nothing changes.
Adding
AR_Camera_Vector.transform.localPosition = new Vector3 (0.0f, 0.6f, 0.0f);
The Capture Region size gets fixed by selsecting ar camera mode to be optimised speed in most devices.
I've tested it on a few Lenovo Phones, Mi4i, One plus one ,Samsung S6 and S3, Iphone 5 and 6, Ipad third Gen, and Ipad air 2, With the new region capture Script there hae been bugs only with Samsung S3 and Ipad air 2. The Camera mode Set to optimise speed in my tests.
I got issues with samsug S3 and Ipad air 2. On the s3 the imafe was shifted upwards and on the ipad air 2 the image was shifted downwards, however the region size was ok
Same problem here... On Nexus 9 everything is OK, but on Samsung Galaxy S6, for example, capture region is bigger, than marker zone and moved to the bottom, so texture does not fit at all... I've tried to find a solution by myself, but no luck for now(( I guess, the problem is somewhere around AR_Camera_Vector position and scale...
Today's version still have the same result :(
I can take part in finding a solution, or testing at least, if you want!
Thank you for rapid response, you can't even imagine how I'm happy for that)) Now, I have some iPad screens on description for you. Problem is same to Samsung tablets. I've tested new versionyou posted and didn't catch any differences. Can you note exactly what you have improved? And can I help you anyway? I'm very interested on this project))
I'm digging your asset for a while, nice one btw, my congrats! My problem is same to SomitPangtey 's I think. I'm trying to make an app and there is a problem on tablets. Actually problem is available most samsung phones but in tablets are way more horrible. Region automatically squeezing from sides and of course texture on model is drifting and distorting... Autosize region is marked but it seems doesn't work with some devices. My personal opinion is OIS cameras are working better than others. Is there any possible fix for that? I really need that to be working! Thanks in advance!
I'm digging your asset for a while, nice one btw, my congrats! My problem is same to SomitPangtey 's I think. I'm trying to make an app and there is a problem on tablets. Actually problem is available most samsung phones but in tablets are way more horrible. Region automatically squeezing from sides and of course texture on model is drifting and distorting... Autosize region is marked but it seems doesn't work with some devices. My personal opinion is OIS cameras are working better than others. Is there any possible fix for that? I really need that to be working! Thanks in advance!
Region Capture
i want to capture marker,just marker ....i see that others can do the capture region....i want use region capture like COLAR APPS ,...i need to capture .....can u help me?
for example, as shown below
January 4, 2013
Region Capture
NORDS, What is your ultimate goal?
June 10, 2013
Region Capture
how to use this plugin region capture
step by step....anyone can tell me??
January 4, 2013
Region Capture
Hi,maximrouf,Thanks for your reply.
My screen shot is same as yours.
The plugin works well in PC, but not for iOS(test in iOS 8/9) and Android(test in MI Phone) when using front camera.
The problem is that the region-capture texture from shader is not the area-of-insterest.
June 3, 2015
Region Capture
maximrouf, there is no Paramama and HansenQI inside Samples folder. here whats inside the folder.
June 21, 2012
Region Capture
Gringofxs, Please look at "Samples" folder.
Paramama and HansenQI - Thank you for your feedback. I'll work on that.
June 10, 2013
Region Capture
Ok, i download, RegionCapture-master and follow how to setup in the tutorial file.
Now how do i put cube, and draw with color pencil over the image target, and put that color pencil draw i made in the cube? please
June 21, 2012
Region Capture
Hi, Thanks for this great asset . I wanted to ask if Change Device of Front Camera ,Region Capture has a
problem.Whether there is a problem, thank you for your answer
Thanks very much
June 3, 2015
Region Capture
On Samsung S3 texture also is still shifted and "MODE_OPTIMIZE_SPEED" not solved this problem
Anyone know how resolve this problem
September 20, 2015
Region Capture
on ARCamera object in Vuforia Behaviour script set Camera Device Mode to "MODE_OPTIMIZE_SPEED"
December 5, 2013
Region Capture
Actually, on iPhone 6 texture is still shifted...
July 23, 2015
Region Capture
Hi everyone. If you are using latest version of regionCap and Unity then it should solve stretching issues for most phones including iPhone and iPad
November 13, 2013
Region Capture
I don't use the last build, but i can't find info that texture shifting is solved.
December 5, 2013
Region Capture
5s iphone
December 5, 2013
Region Capture
Which of IOS devices do you mean?
June 10, 2013
Region Capture
Did someone solve issue with texture shift on ios devices?
December 5, 2013
Region Capture
OK - I am downloading latest Unity 5.2.2f1 and try again. Thanks wilk3ns!
May 30, 2013
Region Capture
I've used Unity 5.1.3 had no problem
November 13, 2013
Region Capture
I use Unity 5.0.0 b10 32bit version.
May 30, 2013
Region Capture
You should use latest Unity 32 bit editor in case if you are using older or 64 bit version.
November 13, 2013
Region Capture
I use vuforia-unity-5-0-5.unitypackage and got following error:
Assets/Region_Capture/Scripts/RenderTextureCamera.cs(69,62): error CS1061: Type `UnityEngine.Renderer' does not contain a definition for `shadowCastingMode' and no extension method `shadowCastingMode' of type `UnityEngine.Renderer' could be found (are you missing a using directive or an assembly reference?)
And the prefabs are still not imported.
May 30, 2013
Region Capture
Have you imported latest vuforia?
November 13, 2013
Region Capture
Have you imported latest vuforia?
November 13, 2013
Region Capture
Hi, I cannot import the latest or any older version RegionCapture unity package, all prefabs import failed as attach image. I tried to create the prefab by myself but always got error.
Could you share or send the unity project directly?
My email:
Thanks a lot!
May 30, 2013
Region Capture
Yes, but iPad is OK now! :)
July 23, 2015
Region Capture
S3 still has issues, the image is shifted a bit upwards
February 13, 2015
Region Capture
GitHub Link
IOS builds - Save image to Gallery worked now.
Black pixels around captured texture has been fixed.
"Reduse Noise" option has been removed.
The problem with the size of cropping area is solved (On some devices, but not in all).
June 10, 2013
Region Capture
Hi, the package that I've posted is not optimised for iOS yet. If there is any problem with android devices please let me know
November 13, 2013
Region Capture
Thanks for sharing.
Rendertexture was not created on iOS device.
Because transform.localScale.z in RenderTextureCamera is infinity,
TextureResolutionX or TextureResolutionY is zero.
So, output the following log:
RenderTexture.Create failed: width & height must be larger than 0
Is there any idea to fix this problem?
OS: Mac OSX 10.11
Unity: 5.1.4
XCode7
iOS device: iPad mini 2
iOS: 9.0.2
September 9, 2015
Region Capture
use the AR camera in Mode Opitmised Speed, i guess it'll help you with your devices, in my scenario the change to optimised Speed Solved my problems
February 13, 2015
Region Capture
Thanks for sharing, but unfortunately, it didn't help me with Galaxy S6 and iOS devices...
July 23, 2015
Region Capture
Hi people
Previusly I told that I've modified plugin v 1.6.6 and some of you wanted a modified package so I'm sharing it. Main difference is now plugin can determine device is phone or tablet and apply appropriate settings for it. Maxim thanks for great plugin, again!
https://www.dropbox.com/s/l5q3hitqfwhimpu/reCap%201.6.6%20modified.zip?dl=0
November 13, 2013
Region Capture
Use unwrapped texture (atlas) of your mesh as AR-marker (or part of it), then just apply RenderTextureCamera.CameraOutputTexture to material of your object.
July 23, 2015
Region Capture
Hi
Thanks for providing this type of example.But i want some help to implement it.I configure as provided images.Kindly let me know how i map that result on my 3d object.
October 16, 2014
Region Capture
Thank you. We welcome any help.
June 10, 2013
Region Capture
Hi guys I think I'm very close to the solution! Working on it!
November 13, 2013
Region Capture
GitHub Link
June 10, 2013
Region Capture
June 10, 2013
Region Capture
Thanks! Is there any ideas about texture shifting?
Also, I've noticed, that if screen aspect is close to 1 (almost square screen, it's easy to do in editor) capture zone becomes much more, than marker...
July 23, 2015
Region Capture
Nope, there is no difference between this mode On and Off. Still downshifted texture on S6...
July 23, 2015
Region Capture
In my case problem occurs when multi-threaded rendering is disabled. I never tick that option either. On LG phones app works perfectly (Nexus 5, G2, G3 and G4)However I can't test it on LG tablets. Samsung phones are not good as LG's but still ok to comparing Samsung tablets and Ipad. On these devices it just doesn't work...
November 13, 2013
Region Capture
June 10, 2013
Region Capture
Well... I've tried to switch mode to Optimize speed and Optimize Quality with no effect at all. On Galaxy S6 capturing is still far from expectations, nothing changes.
Adding
temporarily solves the problem for S6, but... =)
July 23, 2015
Region Capture
The Capture Region size gets fixed by selsecting ar camera mode to be optimised speed in most devices.
I've tested it on a few Lenovo Phones, Mi4i, One plus one ,Samsung S6 and S3, Iphone 5 and 6, Ipad third Gen, and Ipad air 2, With the new region capture Script there hae been bugs only with Samsung S3 and Ipad air 2. The Camera mode Set to optimise speed in my tests.
I got issues with samsug S3 and Ipad air 2. On the s3 the imafe was shifted upwards and on the ipad air 2 the image was shifted downwards, however the region size was ok
February 13, 2015
Region Capture
Same problem here... On Nexus 9 everything is OK, but on Samsung Galaxy S6, for example, capture region is bigger, than marker zone and moved to the bottom, so texture does not fit at all... I've tried to find a solution by myself, but no luck for now(( I guess, the problem is somewhere around AR_Camera_Vector position and scale...
Today's version still have the same result :(
I can take part in finding a solution, or testing at least, if you want!
July 23, 2015
Region Capture
Hi Maxim
Thank you for rapid response, you can't even imagine how I'm happy for that)) Now, I have some iPad screens on description for you. Problem is same to Samsung tablets. I've tested new versionyou posted and didn't catch any differences. Can you note exactly what you have improved? And can I help you anyway? I'm very interested on this project))
November 13, 2013
Region Capture
GitHub Link
June 10, 2013
Region Capture
Hi Wilk3ns!
- It's a big problem for me. I need much more devices for researching. ))
June 10, 2013
Region Capture
Hi Maxim
I'm digging your asset for a while, nice one btw, my congrats! My problem is same to SomitPangtey 's I think. I'm trying to make an app and there is a problem on tablets. Actually problem is available most samsung phones but in tablets are way more horrible. Region automatically squeezing from sides and of course texture on model is drifting and distorting... Autosize region is marked but it seems doesn't work with some devices. My personal opinion is OIS cameras are working better than others. Is there any possible fix for that? I really need that to be working! Thanks in advance!
November 13, 2013
Region Capture
Hi Maxim
I'm digging your asset for a while, nice one btw, my congrats! My problem is same to SomitPangtey 's I think. I'm trying to make an app and there is a problem on tablets. Actually problem is available most samsung phones but in tablets are way more horrible. Region automatically squeezing from sides and of course texture on model is drifting and distorting... Autosize region is marked but it seems doesn't work with some devices. My personal opinion is OIS cameras are working better than others. Is there any possible fix for that? I really need that to be working! Thanks in advance!
November 13, 2013
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