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Region Capture

November 18, 2015 - 4:30pm #87

Gringofxs,  Please look at "Samples" folder.

Paramama and HansenQI - Thank you for your feedback. I'll work on that.

Region Capture

November 18, 2015 - 11:49am #86

Ok, i download, RegionCapture-master and follow how to setup in the tutorial file.

Now how do i put  cube, and draw with color pencil over the image target, and put that color pencil draw i made in the cube? please

Region Capture

November 16, 2015 - 2:20am #85

Hi, Thanks for this great asset . I wanted to ask if Change Device of Front Camera ,Region Capture has a 

problem.Whether there is a problem, thank you for your answer

Thanks very much

Region Capture

November 11, 2015 - 10:48am #84

 On Samsung S3 texture also is still shifted and "MODE_OPTIMIZE_SPEED" not solved this problem

Anyone know how resolve this problem

Region Capture

November 11, 2015 - 6:16am #83

on ARCamera object in Vuforia Behaviour script set Camera Device Mode to "MODE_OPTIMIZE_SPEED"

Region Capture

November 11, 2015 - 12:29am #82

Actually, on iPhone 6 texture is still shifted...

Region Capture

November 7, 2015 - 9:39pm #81

Hi everyone. If you are using latest version of regionCap and Unity then it should solve stretching issues for most phones including iPhone and iPad

Region Capture

November 7, 2015 - 7:36pm #80

I don't use the last build, but i can't find info that texture shifting is solved.

Region Capture

November 7, 2015 - 6:45pm #79

5s iphone

Region Capture

November 7, 2015 - 1:28pm #78

Which of IOS devices do you mean?

Region Capture

November 7, 2015 - 10:59am #77

Did someone solve issue with texture shift on ios devices?

Region Capture

October 30, 2015 - 2:32am #76

OK - I am downloading latest Unity 5.2.2f1 and try again. Thanks wilk3ns!

Region Capture

October 30, 2015 - 2:31am #75

I've used Unity 5.1.3 had no problem

Region Capture

October 30, 2015 - 2:29am #74

I use Unity 5.0.0 b10 32bit version.

Region Capture

October 30, 2015 - 2:26am #73

You should use latest Unity 32 bit editor in case if you are using older or 64 bit version. 

Region Capture

October 30, 2015 - 2:24am #72

I use vuforia-unity-5-0-5.unitypackage and got following error:

Assets/Region_Capture/Scripts/RenderTextureCamera.cs(69,62): error CS1061: Type `UnityEngine.Renderer' does not contain a definition for `shadowCastingMode' and no extension method `shadowCastingMode' of type `UnityEngine.Renderer' could be found (are you missing a using directive or an assembly reference?)

 

And the prefabs are still not imported.

AttachmentSize
Image icon ImportError2.png44.66 KB

Region Capture

October 30, 2015 - 2:12am #71

Have you imported latest vuforia?

Region Capture

October 30, 2015 - 2:12am #70

Have you imported latest vuforia?

Region Capture

October 30, 2015 - 2:07am #69

Hi, I cannot import the latest or any older version RegionCapture unity package, all prefabs import failed as attach image. I tried to create the prefab by myself but always got error.

Could you share or send the unity project directly? 

My email:

Thanks a lot!

AttachmentSize
Image icon ImportError.png24.6 KB

Region Capture

October 21, 2015 - 3:52am #68

Yes, but iPad is OK now! :)

Region Capture

October 21, 2015 - 3:38am #67

S3 still has issues, the image is shifted a bit upwards

Region Capture

October 18, 2015 - 3:26pm #66
Region Capture 1.6.9  (For Unity 5.X and Vuforia 5.0.X only)
  • IOS builds - Save image to Gallery worked now.

  • Black pixels around captured texture has been fixed.

  • "Reduse Noise" option has been removed.

The problem with the size of cropping area is solved (On some devices, but not in all).

Region Capture

October 15, 2015 - 9:38pm #65

Hi, the package that I've posted is not optimised for iOS yet. If there is any problem with android devices please let me know

Region Capture

October 15, 2015 - 10:19am #64

Thanks for sharing.

 

Rendertexture was not created on iOS device.

 

Because transform.localScale.z in RenderTextureCamera is infinity,

TextureResolutionX or TextureResolutionY is zero.

So, output the following log:

  RenderTexture.Create failed: width & height must be larger than 0

 

Is there any idea to fix this problem?

 

OS: Mac OSX 10.11

Unity: 5.1.4

XCode7

iOS device: iPad mini 2

iOS: 9.0.2

 

Region Capture

October 15, 2015 - 6:19am #63

use the AR camera in Mode Opitmised Speed, i guess it'll help you with your devices, in my scenario the change to optimised Speed Solved my problems

Region Capture

October 15, 2015 - 3:08am #62

Thanks for sharing, but unfortunately, it didn't help me with Galaxy S6 and iOS devices...

Region Capture

October 15, 2015 - 12:25am #61

Hi people

 

Previusly I told that I've modified plugin v 1.6.6 and some of you wanted a modified package so I'm sharing it. Main difference is now plugin can determine device is phone or tablet and apply appropriate settings for it. Maxim thanks for great plugin, again!

 

https://www.dropbox.com/s/l5q3hitqfwhimpu/reCap%201.6.6%20modified.zip?dl=0

Region Capture

October 13, 2015 - 2:06am #60

Use unwrapped texture (atlas) of your mesh as AR-marker (or part of it), then just apply RenderTextureCamera.CameraOutputTexture to material of your object.

Region Capture

October 12, 2015 - 11:41pm #59

Hi

Thanks for providing this type of example.But i want some help to implement it.I configure as provided images.Kindly let me know how i map that result on my 3d object.

Region Capture

October 9, 2015 - 3:09pm #58

Thank you. We welcome any help.

Region Capture

October 9, 2015 - 1:36pm #57

Hi guys I think I'm very close to the solution! Working on it!

Region Capture

October 8, 2015 - 4:42pm #56
Region Capture 1.6.6  (For Unity 5X and Vuforia 5.0.5 only)
Android scale-texture bug - fixed.

Region Capture

October 8, 2015 - 4:41pm #55
Well.. I got new IOS devices!
 
IOS texture-shifting bug  and IOS save to Gallery will be fixed in a few days.

Region Capture

October 8, 2015 - 4:29am #54

Thanks! Is there any ideas about texture shifting?

Also, I've noticed, that if screen aspect is close to 1 (almost square screen, it's easy to do in editor) capture zone becomes much more, than marker...

Region Capture

October 8, 2015 - 2:00am #53

maximrouf wrote:
The problem occurs when multi-threaded rendering is enabled in the settings.

Nope, there is no difference between this mode On and Off. Still downshifted texture on S6...

Region Capture

October 7, 2015 - 9:49pm #52

In my case problem occurs when multi-threaded rendering is disabled. I never tick that option either. On LG phones app works perfectly (Nexus 5, G2, G3 and G4)However I can't test it on LG tablets. Samsung phones are not good as LG's but still ok to comparing Samsung tablets and Ipad. On these devices it just doesn't work...

Region Capture

October 7, 2015 - 10:47am #51
The problem occurs when multi-threaded rendering is enabled in the settings.
Probably it's not the only problem. I will check it.

Region Capture

October 7, 2015 - 6:58am #50

SomitPangtey wrote:

The Capture Region size gets fixed by selsecting ar camera mode to be optimised speed in most devices.

Well... I've tried to switch mode to Optimize speed and Optimize Quality with no effect at all. On Galaxy S6 capturing is still far from expectations, nothing changes.

Adding

AR_Camera_Vector.transform.localPosition = new Vector3 (0.0f, 0.6f, 0.0f);

temporarily solves the problem for S6, but... =)

Region Capture

October 7, 2015 - 5:26am #49

The Capture Region size gets fixed by selsecting ar camera mode to be optimised speed in most devices.

I've tested it on a few Lenovo Phones, Mi4i, One plus one ,Samsung S6 and S3, Iphone 5 and 6, Ipad third Gen, and Ipad air 2, With the new region capture Script there hae been bugs  only with Samsung S3 and Ipad air 2. The Camera mode Set to optimise speed in my tests.

I got issues with samsug S3 and Ipad air 2. On the s3 the imafe was shifted upwards and on the ipad air 2 the image was shifted downwards, however the region size was ok

Region Capture

October 7, 2015 - 4:22am #48

Same problem here... On Nexus 9 everything is OK, but on Samsung Galaxy S6, for example, capture region is bigger, than marker zone and moved to the bottom, so texture does not fit at all... I've tried to find a solution by myself, but no luck for now(( I guess, the problem is somewhere around  AR_Camera_Vector position and scale...

Today's version still have the same result :(

I can take part in finding a solution, or testing at least, if you want!

Region Capture

October 7, 2015 - 3:44am #47

Hi Maxim

 

Thank you for rapid response, you can't even imagine how I'm happy for that)) Now, I have some iPad screens on description for you. Problem is same to Samsung tablets. I've tested new versionyou posted and didn't catch any differences. Can you note exactly what you have improved? And can I help you anyway? I'm very interested on this project))

AttachmentSize
Package icon screen.zip1.12 MB

Region Capture

October 7, 2015 - 3:25am #46
Region Capture 1.6.5  (For Unity 5x + Vuforia 5.0.5 only)
Here are some fixes for Android devices.
Save to IOS gallery not working now. It will be fixed in next release.

Region Capture

October 7, 2015 - 3:21am #45

Hi Wilk3ns!

- It's a big problem for me. I need much more devices for researching. ))

 

 

Region Capture

October 7, 2015 - 2:42am #44

Hi Maxim

 

I'm digging your asset for a while, nice one btw, my congrats! My problem is same to SomitPangtey 's I think. I'm trying to make an app and there is a problem on tablets. Actually problem is available most samsung phones but in tablets are way more horrible. Region automatically squeezing from sides and of course texture on model is drifting and distorting... Autosize region is marked but it seems doesn't work with some devices. My personal opinion is OIS cameras are working better than others. Is there any possible fix for that? I really need that to be working! Thanks in advance!

Region Capture

October 7, 2015 - 2:42am #43

Hi Maxim

 

I'm digging your asset for a while, nice one btw, my congrats! My problem is same to SomitPangtey 's I think. I'm trying to make an app and there is a problem on tablets. Actually problem is available most samsung phones but in tablets are way more horrible. Region automatically squeezing from sides and of course texture on model is drifting and distorting... Autosize region is marked but it seems doesn't work with some devices. My personal opinion is OIS cameras are working better than others. Is there any possible fix for that? I really need that to be working! Thanks in advance!

Region Capture

September 30, 2015 - 2:47am #42

App Start.. Black Screen.. T..T

 

nexus5, nexus9 <<< Symptom

 

Unity 5.1.3p1

Vuforia SDK 5.0.5

RegionCapture 1.6.1

use

After building a cross-hyeoljeok a black screen is output during execution..

 

Using Google Translator..

Region Capture

September 30, 2015 - 2:46am #41

App Start.. Black Screen.. T..T

 

nexus5, nexus9 <<< Symptom

 

Unity 5.1.3p1

Vuforia SDK 5.0.5

RegionCapture 1.6.1

use

After building a cross-hyeoljeok a black screen is output during execution.

 

Using Google Translator

Region Capture

September 29, 2015 - 9:57pm #40

App Start Black screen.. T..T

 

nexus5, nexus9 .. Symptom

 

Unity 5.1.3p1, Vuforia 5.0.5, RegionCapture 1.6.1 use..

 

Using Google Translator

Region Capture

September 24, 2015 - 11:13am #39

hi,

 

So on calling *#1234#

it gives the following details

 

AP:I9300XWUGML4

CP:I9300DDUGNB1

CSC:I9300ODDGML4

 

 

Region Capture

September 24, 2015 - 10:21am #38

That was it! Thank you so much!

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