ok i'm just a complete newbie to this, so ths question may sound very trivial.
I want to obtain the image as Texture2d and i can't figure out how to go about it.
Some guidlines as to how to go about it
oh, I see, what we want to do now is change the position, rotation of "region_capture" reference to the position of "Image Target" ?
For scale size? ..
I just know the aspect ratio of my prefab to ImageTarget. (1/10)
how are you doing the calculation for it ?
Set your "region_capture" prefab size is 256 / 10 = 25.6
256 for the image target scale.
I mean - the scale values of the ImageTarget.
512 x 512 pixel
What is the size of your ImageTarget?
Thank you very much about your code !I followed your guide, but it just wrap everything which camera watched to "Region_Capture" material. Should i finish step 5 before i can get just image target in camera image ? and you sad that use Scale, Position, and Rotation, these modifies attack to texture of material ?
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