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Region Capture

June 26, 2015 - 10:20am #11

ok i'm just a complete newbie to this, so ths question may sound very trivial.

 

I want to obtain the image as Texture2d and i can't figure out how to go about it.

Some guidlines as to how to go about it

Region Capture

June 24, 2015 - 6:05pm #10

oh, I see, what we want to do now is change the position, rotation of "region_capture" reference to the position of "Image Target" ?

Region Capture

June 24, 2015 - 11:38am #9

For scale size? .. 

I just know the aspect ratio of my prefab to ImageTarget.  (1/10)

 

Region Capture

June 24, 2015 - 10:44am #8

how are you doing the calculation for it ?

Region Capture

June 24, 2015 - 10:28am #7

OK. 

Set your "region_capture" prefab size is 256 / 10 = 25.6

Region Capture

June 23, 2015 - 11:59pm #6

256 for the image target scale.

Region Capture

June 23, 2015 - 11:35pm #5

I mean - the scale values of the ImageTarget.

Region Capture

June 23, 2015 - 11:22pm #4

512 x 512 pixel

Region Capture

June 23, 2015 - 1:14am #3

What is the size of your ImageTarget?

Region Capture

June 22, 2015 - 7:39pm #2

Thank you very much about your code !
I followed your guide, but it just wrap everything which camera watched to "Region_Capture" material. Should i finish step 5 before i can get just image target in camera image ? and you sad that use Scale, Position, and Rotation, these modifies attack to texture of material ?

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