Hello,
I am building an Augmented Reality application for both iOS and Android OS using the Vuforia SDK wiith Unity 3.5.3f3.
While testing my app I have realized that on my Android test device there are some rendering artifacts at the edges of my 3D models that don´t occur on my Apple test device.
I have done some research but still can figure out what is happening on the android side.
I am attaching some pictures to show the rendering artifacts.
Here are some details about my project:
- Models created on Google Sketchup 8 exported to collada and then exported from collada to fbx (I don´t have the Pro version of Sketchup to export them directly to fbx)
- Vuforia SDK to help for augmented reality
- Android test device: Samsung Galaxy Tab 10.1 with Honeycomb
- Apple test device: New Ipad


Any comments, ideas or help to solve that would be very appreciated! Thanks!
Are those at the edges of individual textures, or do the figures use a single texture? And which shader are you using?