Hi,
Attaching a rigidbody to the ARCamera prefab is causing problems... I have a few Game Objects set as children of the ARCamera. But as soon as I add a rigidbody to any of the children GameObjects or to the ARCamera, the children disappear when I run the app on my iPhone. Running the game in Unity however seems to work just fine.
Are there any known issues with attaching rigidbody to the ARCamera or its children?
thanks,
Kedar
Is it possible that the object w/ the Rigidbody is falling through another surface, so that it appears to disappear?
I've seen that happen if they are positioned on planes and objects w/o colliders attached. For example if the RB is simply sitting on top of an imagetarget. It will fall below the surface and no longer be visible.
You can constrain the position of a RB dimensionally using the Contraints options in the Rigidbody pane that's attached to your object - e.g. check Y to prevent movement along the Y axis.