Hello,
I would like to demonstrate a simple AR application I am developing for my company's use on a larger display than a smartphone; I have access to a Samsung Galaxy Tab 7" that should be supported based on the Supported Devices list.
However, when I attempt to load my "ARTest" application published from Unity it force-quits after the Unity splash screen.
The application is tested and works on my coworker's Android phone, which is running the same Android version (2.2) as the Galaxy Tab.
Please advise,
Bobby Speck
Applications Developer
Environmental Tectonics Corporation
Peter,
The Galaxy Tab did have a network connection on the first launch of the application.
Unfortunately I can't test with the Galaxy Tab for the moment; when I have access to it again I will try your suggestions.
Thank you,
Bobby Speck