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Save user defined target on the cloud

October 28, 2014 - 8:54am #4

Hello,

I am making an app in unity that i use user defined image targets and i want to store them on the cloud.

I tried to find on the forums about c# version and how to implement it but i couldnt.

I already checked the java and the php versions files and documentation but i have hard time to change them to c#.

I am interested how to save the user defined image target on the cloud,any the starting steps on c# or any guide lines will be apreciated.

I already implemented the way i want the cloud recognision and now i want to be able to submit my targets in runtime.

Thank you

Save user defined target on the cloud

November 3, 2014 - 7:08pm #3

See this post:

https://developer.vuforia.com/forum/qcar-api/question-user-defined-target-unity3d#comment-2036737

Note that the VWS API used for uploading images to a Cloud DB has a 5000 query limit per day. The VWS API is intended to be used by developers to manage the targets in a Cloud DB, but isn't intended to be included in a public app since the limit could be reached and app functionality impacted.

Save user defined target on the cloud

January 6, 2015 - 8:20am #2

Hello,

in case it would work to allow users to upload to the cload, how long does the whole process take until this data is available to other users?

immideatly, 1 minute, 5 minutes...

 

Would be interesting to know.

Save user defined target on the cloud

January 8, 2015 - 4:20pm #1

Since the VWS isn't intended for use in public apps as a service of UDT, there's no particular performance metrics to offer.

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