Hi , I wanted to show my video playback on a curved plane instead of a flat one . I researched and it seems I should use some kind of shader(which I'm not very familiar with) . I wanted to know if there is any better way to do it (maybe with new cylinder features ) .
I'll appreciate if you can help me with this.
thanks so much
The VideoPlayback sample renders the video on a simple rectangular (quad) mesh, but nothing prevents you from using another mesh representing a curved surface; the only thing you may need to adjust are the UV coordinates of the curved mesh, but this should just require a bit of math