How do I create an event which simulates a marker being detected for the first time in the Unity3d Editor? If I just disable the game object which contains the QCAR scripts, it creates all sorts of problems at startup.
Once the marker is detected, I also need to create an event which simulates that the tracking is lost.
Note that my app doesn't just simply draw a parented 3d object. It is far more complex then that and handling markers being detected and lost are important events I need to track. Because I am unable to simulate these events, I am forced to use String for debugging because it has an in-editor webcam preview which does the trick.
Ok, thanks.
I have added it to the feature requests as well.