I'm trying to get a few image trackables to play "nice" with each other, even though their sizes are vastly different.
I'm having some difficulty getting the depth(?) to work properly.
For example, I'd like the gameobject that is the child of the smaller marker to collide with the gameobject that is the child of the larger marker. But, no matter how I try, I can't seem to get the two to "collide" ... One marker is about the size of half a business card and the other is the size of an 8x11. Both markers are tracked, as objects show up.
This works well if both markers are comparable in size though.
I've tried ticking "preserve child size" as well as setting the larger marker to a smaller scale in unity.
Still doesn't seem to work and perhaps I am missing a core technique in getting multiple markers of vastly different sizes to be able to interact with each other.