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[solved] Using integrated Cardboard SDK for native Cardboard/VR scene

October 11, 2016 - 6:05am #1

Hi, 

 

Great to see the Cardboard SDK integrated in Vuforia, works like a charm. 

However, I would like to create a scene which is just Cardboard/VR, so no Vuforia functionality needed. Is there an easy way to create a 'native' Cardboard scene, by using the AR Camera prefab for instance? I've tried setting the eyewear type to Video See-Through and Stereo Camera Config to Cardboard, but that doesn't seem to work.

Or to put it differently; how can I use the integrated Cardboard SDK to work just like the regular SDK? 

I know the sample uses the MixedRealityController which kind of does the trick, but I'd like to keep things tidy in different scenes. 

 

Thanks in advance 

 

Using integrated Cardboard SDK for native Cardboard/VR scene

October 12, 2016 - 3:10am #3

Thanks, but I don't think so. This just enables support for Oculus and such devices, I am looking to use the Carboard SDK in the scene. 

Edit: hang on, I'm currently downloading the GVR technical preview version of Unity, maybe that'll work. 

Edit: yes, it seems the technical preview with native GVR support combined with the GoogleVRForUnity.unitypackage does the trick. 

Using integrated Cardboard SDK for native Cardboard/VR scene

October 11, 2016 - 6:08am #2

If you just looking for VR support, shouldn't it be enough to just go into Edit > Project Settings > Player and then tick in VR project? Then the camera in the scene will work with VR headsets.

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