Hi,
Great to see the Cardboard SDK integrated in Vuforia, works like a charm.
However, I would like to create a scene which is just Cardboard/VR, so no Vuforia functionality needed. Is there an easy way to create a 'native' Cardboard scene, by using the AR Camera prefab for instance? I've tried setting the eyewear type to Video See-Through and Stereo Camera Config to Cardboard, but that doesn't seem to work.
Or to put it differently; how can I use the integrated Cardboard SDK to work just like the regular SDK?
I know the sample uses the MixedRealityController which kind of does the trick, but I'd like to keep things tidy in different scenes.
Thanks in advance
Thanks, but I don't think so. This just enables support for Oculus and such devices, I am looking to use the Carboard SDK in the scene.
Edit: hang on, I'm currently downloading the GVR technical preview version of Unity, maybe that'll work.
Edit: yes, it seems the technical preview with native GVR support combined with the GoogleVRForUnity.unitypackage does the trick.