I am using .SetActiveRecursively(bool) to toggle between ARCamera and a normal camera and then resetting the parent of the game object attached to the image target so that the game object remains in view, and all works well.
In private void OnTrackingFound() and private void OnTrackingLost() I do a check and if in normal mode they just return and this too works.
The problem arise when I switch back to ARCamera and the trigger is not in view. The game object remain attached to the screen until I bring the trigger into view and then everything works fine.
How do I force/notify the ARCamera and image target to start working again once they are reactivated?