Log in or register to post comments

Target Tracking Dampening/Smoothing

January 31, 2013 - 5:44pm #1

Hello,

 

Even with the object not moving at all in real life, Vuforia still continues to adjust it causing jittering.

Is there a system that I can use within Vuforia to dampen tracking, so if a tracker moved half a unit in 30 frames it just keeps it still? Some sort of smoothing algorithm within the API I can access through Unity?

 

Thank you.

Target Tracking Dampening/Smoothing

February 3, 2013 - 2:15pm #6

Try the new version that I've posted to that thread.

Target Tracking Dampening/Smoothing

February 1, 2013 - 1:58pm #5

Nice, thanks, keep us in the loop please.

Target Tracking Dampening/Smoothing

February 1, 2013 - 1:08pm #4

Fixing that script is on my ToDo list.

Target Tracking Dampening/Smoothing

February 1, 2013 - 1:05pm #3

Unfortunatelly not, according to loic_illogika:

"

But the code I posted is now unusable...

"

he is referring to the upgrade to the new vuforia.

 

and indeed when trying to implement it I encounter a bunch of other errors in a multitude of nested scripts.

Target Tracking Dampening/Smoothing

February 1, 2013 - 3:46am #2

hi thePostFuturist,

Please see this thread 

https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/filter-camera-position-and-rotation-avoid-jitter

..as it seems quite a few have had success with the algorithim supplied by loic_illogika

Hope this work for you.

H

Log in or register to post comments