Hello,
Even with the object not moving at all in real life, Vuforia still continues to adjust it causing jittering.
Is there a system that I can use within Vuforia to dampen tracking, so if a tracker moved half a unit in 30 frames it just keeps it still? Some sort of smoothing algorithm within the API I can access through Unity?
Thank you.
Try the new version that I've posted to that thread.