Hi,
I am working on ImageTarget Sample. What I am doing I am using 2 Target at same time. In First Target I have a Floor and some and on second target I have default teapot, when First Target show walls and floor I put second target which include teapot on it. Actually floor hiding teapot and on TriggerStay function I update Teapot position and keep teapot on above of floor(by taking floor current position) "teapot.transform.position = new Vector3(floor.transform.position.x, floor.transform.position.y, floor.transform.position.z);". But by this my Object keep flickering. I getting confused what is happening. I change box collider to mesh collider and also i tried to remove collider. I also used "Lerp" function of Vector3 for animating but flickering still continue. I think Its because QCAR sdk updating teapot position and on same time in my own script I am also updating its position, so thats why its flickering. I need to disable QCAR position and use my own position so that I can keep teapot on above of floor. Kindly help me on that. This will be great for me. Thanks
One possibility: if you are using two markers, have you confirmed your World Centre Mode is Changed either to None, or User Defined (probably the First marker if there's an order in which it should be tracked)?