Hi,
I am developing an application which renders the camera frame as a texture on my 3D models.
As I'm developing it in Unity, when I play it in the Unity Editor and use the web cam, there it shows the texture being rendered but when I build the application for Android platform and run it on my mobile (Samsung S6), the 3D model becomes black.
Does anyone know about this issue?
What am I possibly missing?
Actually if I put a simple texture which is stored in my assets and try on mobile, they work fine.
But when I try to use camera frame as a texture they do this black rendering issue, which is only when i use the application on mobile, camera frame as a texture works fine as well when i play on Unity.
That is why i thought maybe I am missing something while using the mobile's camera.