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Thread 1:EXC_BAD_ACCESS Error please help

December 14, 2015 - 12:29am #1

- xcode 7,0

-unity3d 5.2.1f1

-Vuforia 5.0.6

-Ipad mini2 & Iphone 5S

Hi,I use Unity3d platform convert to Xcode project, Release to iphone 5s or ipad mini2 ,then there has erro infomation in Xcode.

 

-> applicationDidFinishLaunching()

-> applicationDidBecomeActive()

Requesting Native Resolution

Renderer: Apple A7 GPU

Vendor:   Apple Inc.

Version:  OpenGL ES 2.0 Apple A7 GPU - 53.13

GLES:     2

GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_comp

 

ression_pvrtc 

OPENGL LOG: Creating OpenGL ES 2.0 graphics device

 

 

my english poor,so I don't know can you know my means.  please help .

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