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UDT with Unity

April 3, 2013 - 1:55pm #1

Hello , 

i'm trying to use the UDT with Unity

but i dont know how to use it like the "Image Target" cause the image target had a tutorial on how to set it up

so if you pleaese just tell me how to set it up to track targets and display any 3d model 

i already know how to display a 3d model and animation on image targets but i just need some guidelines about what scripts the UDT is using and how to set it up

 

Thanks,

Regards,

UDT with Unity

April 3, 2013 - 10:46pm #2

Hi,

the best thing I would suggest is to load the whole sample app package for Unity (rather than starting from scratch), via Menu -> Assets -> Import -> Custom Package...  and selecting the userdefinedtargets-x-y-z.unitypackage from the Unity samples directory.

Then, you will be able to explore the gameobjects, scriptts and prefabs in the sample and understand how their relationships.

You can also have a look at this article about UDT in Unity:

https://developer.vuforia.com/resources/dev-guide/user-defined-targets-unity

 

 

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