Hi,
Is QCAR for Android supposed to work with Unity 3.4 (beta)? I get:
4950 dalvikvm I Could not find method com.unity3d.player.UnityPlayer.<init>, referenced from method com.qualcomm.QCARUnityPlayer.QCARUnityPlayer.<init> 4950 dalvikvm W VFY: unable to resolve direct method 612: Lcom/unity3d/player/UnityPlayer;.<init> (Landroid/content/Context;)V 4950 dalvikvm D VFY: replacing opcode 0x70 at 0x0000 4950 dalvikvm D Making a copy of Lcom/qualcomm/QCARUnityPlayer/QCARUnityPlayer;.<init> code (24 bytes) 4950 AndroidRuntime D Shutting down VM 4950 dalvikvm W threadid=3: thread exiting with uncaught exception (group=0x4001b178) 4950 AndroidRuntime E Uncaught handler: thread main exiting due to uncaught exception 4950 AndroidRuntime E java.lang.NoSuchMethodError: com.unity3d.player.UnityPlayer.<init> 4950 AndroidRuntime E at com.qualcomm.QCARUnityPlayer.QCARUnityPlayer.<init>(QCARUnityPlayer.java:27) 4950 AndroidRuntime E at com.qualcomm.QCARUnityPlayer.PlayerActivity.onCreate(PlayerActivity.java:227) 4950 AndroidRuntime E at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 4950 AndroidRuntime E at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 4950 AndroidRuntime E at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 4950 AndroidRuntime E at android.app.ActivityThread.access$2200(ActivityThread.java:119) 4950 AndroidRuntime E at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 4950 AndroidRuntime E at android.os.Handler.dispatchMessage(Handler.java:99) 4950 AndroidRuntime E at android.os.Looper.loop(Looper.java:123) 4950 AndroidRuntime E at android.app.ActivityThread.main(ActivityThread.java:4363) 4950 AndroidRuntime E at java.lang.reflect.Method.invokeNative(Native Method) 4950 AndroidRuntime E at java.lang.reflect.Method.invoke(Method.java:521) 4950 AndroidRuntime E at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 4950 AndroidRuntime E at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 4950 AndroidRuntime E at dalvik.system.NativeStart.main(Native Method)
If I build the same project with Unity 3.3 everything works fine. Do you have any ideas? Maybe I'm just doing something wrong...
Thanks,
Paulius
Hi, it is possible to have acces to beta wersion of this ne wersion of QCAR for android, and help You provide this realese sooner?
Support for android 3.x and unity3d 3.4 is very expected by community, nd personaly we have some project with very shord deadline for android 3.x.