Hello,
trying Vuforias's Occlusion Management package in Unity 3.5 basic, we're experiencing a weird orientation issue, as visible in attached images.
The render model seems twisted to an axis respect to the box, but the strange thing is that, removing the backgroundcamera, the issue disappear and the model is correctly alligned and working according to real target (box) movements...
is that a problem with Unity3D basic version?
do someone can help us figuring out what the problem is?
Thanks David. I've been traveling, but I'll PM you tomorrow with an affected Unity project.