Hello,
trying Vuforias's Occlusion Management package in Unity 3.5 basic, we're experiencing a weird orientation issue, as visible in attached images.
The render model seems twisted to an axis respect to the box, but the strange thing is that, removing the backgroundcamera, the issue disappear and the model is correctly alligned and working according to real target (box) movements...
is that a problem with Unity3D basic version?
do someone can help us figuring out what the problem is?
Your use of 3.5 basic shouldn't be a problem.
When you say that removing the backgroundcamera resolves the issue, do you mean that you are deactivating the Backgroundcamera instance in the Hierarchy or the Backgroundcamera assignment to the Video Texture Behaviour Camera attached to the Plane?
Have you modifed the Backgroundcamera in any way?
Which device orientation are you building for?
Also is this rotation apparent from all perspectives, or is it only occurring from certain vantage points?